Bat: Difference between revisions

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{{Infobox weapon
{{Infobox weapon
| kill-icon=Bat
| used-by=Scout
| used-by=Scout
| slot=Melee
| slot=Melee
| loadout=yes
| loadout=yes
| loadout-kind=Bat
| loadout-attributes=
| loadout-attributes=
{{Loadout neutral|This thing creates the best concaves when it comes to it---real useful!}}
{{Loadout neutral|"This thing creates the best concaves when it comes to it real useful!"}}
}}
}}
The '''Bat''' is the default melee weapon for the [[Scout]].
The '''Bat''' is the default melee weapon of the [[Scout]]. It's an aluminum baseball bat with a slight dent near the top side, a rubber tape grip, and a faded label.


The Bat does less damage per hit than all other stock melee weapons, but swings 37.5% faster.
On hit, the Bat deals 35 points of damage, with a critical hit dealing 105 points of damage - much lower than other melee weapons. However it has a 37.5% faster swing speed, allowing the user to land multiple strikes (and potentially critical hits) on an opponent in a short period of time. As a weapon, it remains unimpressive compared to the [[Scattergun]] and [[Pistol]]. Despite the Scout's high speed, the limiting factor in his melee prowess is his low health, making it easy for an enemy to kill him as soon as they hear the Bat's telltale bonk. Therefore, blindly charging in and swinging often leads to the user's death, and so should only be used against a trapped, low-health class in a situation where you are not confident in your aim.
 
The [[Umbrella]] has the same functionality as the Bat, except it can grant 8 seconds of mini-crits to allied players.
 
== Properties ==
{{Weapon properties
| damage-type = Melee
| ranged-type = Melee
| taunt = Bonk!
| damage-column = true
| base-damage = 35
| base-damage-percentage = 100%
| critical = 105
| mini-crit = 47
| function-times-column = true
| attack-interval = 0.5 s
|}}
 
== Names in other languages ==
{{Names
|pt-br=Taco|pt-br_m=Bat
|bg=Бухалка|bg_m=Bat
|en=Bat
|fr=Batte|fr_m=Bat
|de=Schläger|de_m=Bat
|it=Mazza|it_m=Bat
|ro=Bâtă|ro_m=Bat
|ru=Бита|ru_m=Bat
|es=Bate|es_m=Bat
|uk=Бита|uk_m=Bat
}}
{{nav allweapons}}

Latest revision as of 19:58, 18 August 2023

Bat
Backpack Bat.png
Kill Icons
Killicon bat.png
Basic Information
Used by Scout
Slot Melee
Loadout Stats

Bat

Bat

"This thing creates the best concaves when it comes to it — real useful!"

The Bat is the default melee weapon of the Scout. It's an aluminum baseball bat with a slight dent near the top side, a rubber tape grip, and a faded label.

On hit, the Bat deals 35 points of damage, with a critical hit dealing 105 points of damage - much lower than other melee weapons. However it has a 37.5% faster swing speed, allowing the user to land multiple strikes (and potentially critical hits) on an opponent in a short period of time. As a weapon, it remains unimpressive compared to the Scattergun and Pistol. Despite the Scout's high speed, the limiting factor in his melee prowess is his low health, making it easy for an enemy to kill him as soon as they hear the Bat's telltale bonk. Therefore, blindly charging in and swinging often leads to the user's death, and so should only be used against a trapped, low-health class in a situation where you are not confident in your aim.

The Umbrella has the same functionality as the Bat, except it can grant 8 seconds of mini-crits to allied players.

Properties

Properties
Damage type Melee
Ranged or Melee? Melee
Taunt Bonk!
Damage
Base damage 100% 35
Critical 105
Mini-crit 47
Function Times
Attack interval 0.5 s
All values are approximate.

Names in other languages

Language Name Meaning
Bulgarian Бухалка Bat
Spanish Bate Bat
English Bat -
French Batte Bat
German Schläger Bat
Italian Mazza Bat
Brazilian Portuguese Taco Bat
Romanian Bâtă Bat
Russian Бита Bat
Ukrainian Бита Bat