Brick: Difference between revisions

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(Added viewmodel trivia)
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=== Trivia ===
== Trivia ==
* The Brick does not have a minimized viewmodel, so it will appear the same in the user's hand whether or not the "use minimized viewmodels" [[setting]] (<code>tf_use_min_viewmodels</code>) setting is enabled.
* The Brick does not have a minimized viewmodel, so it will appear the same in the user's hand whether or not the "use minimized viewmodels" [[setting]] (<code>tf_use_min_viewmodels</code>) setting is enabled.



Revision as of 00:25, 21 June 2023

Brick
Backpack Brick.png
Kill Icons
Killicon brick.png
Basic Information
Used by Scout
Slot Secondary
Loadout Stats

Brick

Throwable

"Hit the bricks pal, you're done."

The Brick is a secondary weapon for the Scout. It is a red-colored, three-holed masonry brick. The Brick appears red regardless of which team the user is on, leaving a team-colored trail when thrown.

The Scout only holds one Brick at a time, recharging six seconds after it is thrown. While in the air, it travels in an arc as a projectile. When thrown underwater, it will have reduced velocity. Hitting a target with the Brick will deal 50 damage regardless of range, knocking back the target based on the angle of impact. The amount of damage done has no effect on the knockback. Unlike most weapons that deal knockback, it will force an enemy Heavy to unrev their Minigun, and an enemy Sniper to unscope their Sniper Rifle. It can only deal damage once per throw, cannot deal any damage once it impacts an object, and cannot be picked back up once thrown. The Brick can damage buildings as well as players. Like most projectiles, the Brick can be airblasted by an enemy Pyro.

Properties

Properties
Shot type Projectile
Damage type Untyped
Ranged or Melee? Ranged
Taunt Jogging
Damage
Base damage 100% 50
Critical 150
Mini-crit 68
Ammo
Loaded 1
Reload type Recharge
Function Times
Attack interval 0.75 s
Activation time 0.15 s
Recharge time 6 s
All values are approximate.

Trivia

  • The Brick does not have a minimized viewmodel, so it will appear the same in the user's hand whether or not the "use minimized viewmodels" setting (tf_use_min_viewmodels) setting is enabled.

Gallery

Meet the Brick