Chekhov's Punch

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Revision as of 03:45, 15 May 2023 by SciF1Qizard (talk | contribs) (Fixed spelling error and added publicity blurb.)
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Chekhov's Punch
Backpack Chekhov's Punch.png
Kill Icons
Killicon chekhov.png
Basic Information
Used by Heavy
Slot Melee
Loadout Stats

Chekhov's Punch

Chains

Oh hit: Store up to 3 critical hits

Stored crits are consumered by all weapons

Melee damage taken will crit on wearer

Melee will only crit at full capacity


"If one is to equip these chains, they should be punched with"


Hitting enemies with Chekhov's Punch stores critical hits, which you'll consume and activate whenever you attack with your other weapons. And you're going to need them—you take guaranteed crit damage from all melee sources if you're carrying Chekhov's Punch, even if you have another weapon in your hands.

Chekhov's Punch publicity blurb

The Chekhov's Punch are an alternate melee weapon for the Heavy. They are the Heavy's own hands, bat wrapped in chains.

Each hits deals 65 damage, however each hit stores up to 3 critical hits which are shared between all of Heavy's weapons.

Trivia

  • The name Chekhov's Punch comes from the trope Chekhov's Gun, a trope where something is shown at the beginning of a story and is used at the end. This matches with this weapon, as it stores crits for later.