Harvester: Difference between revisions

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(Added promo art)
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* Switching to another class while an enemy has afterburn, then switching back to the Pyro, will still enable the Harvester to gain charge.
* Switching to another class while an enemy has afterburn, then switching back to the Pyro, will still enable the Harvester to gain charge.
* The chopped piece of wood bolted onto the Harvester's model suggests it's a repurposed farming scythe, which usually has an additional handle. As a result, to use it as a weapon in real life, you would need to pull the internal, sharp end of the blade towards yourself.
* The chopped piece of wood bolted onto the Harvester's model suggests it's a repurposed farming scythe, which usually has an additional handle. As a result, to use it as a weapon in real life, you would need to pull the internal, sharp end of the blade towards yourself.
== Gallery ==
[[File:Twin barrel poster.png|left|thumb|300px|Promotional artwork for the Harvester and [[Twin Barrel]].]]


{{nav allweapons}}
{{nav allweapons}}

Revision as of 17:12, 21 May 2023

Harvester
Backpack Harvester.png
Kill Icons
Killicon harvester.png
Killicon harvester decapitation.png
Basic Information
Used by Pyro
Slot Melee
Loadout Stats

Harvester

Scythe

Burning targets charge up crit while active

Tracks remaining afterburn off dead targets

+5 health gain per afterburn tick on active

On Death: Enemies are extinguished

No random critical hits


"Ask not for whom the bell tolls."

The Harvester is a melee weapon for the Pyro. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. It deals the same damage and has the same attack speed as the Fire Axe.

While the Harvester is the active weapon, afterburn damage dealt to an enemy by the Flame Thrower or the Flare Gun will heal the user by five health per tick (ten health per second) while increasing the Harvester's charge meter. If the user's health is full, the health gained does not turn into overheal. Separate instances of afterburn stack per enemy, linearly increasing the health and charge gained. The weapon also tracks the remaining afterburn on dead enemies, gaining the same health and charge as when they were alive. As a penalty, all enemies who are suffering afterburn get extinguished upon the Pyro's death.

The charge meter fills up after 30 ticks of afterburn (15 seconds), causing the Harvester to glow and allowing a single guaranteed critical hit, expiring once an enemy is attacked. The critical hit will not be used up if attacking buildings, Ubercharged enemies, or surfaces. The user still gains health even after the charge meter is full. The amount of damage dealt has no effect on the health and charge gained.

Properties

Properties
Damage type Melee
Ranged or Melee? Melee
Taunt Guitar
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Healing
Healing (self) 10 / s
Function Times
Attack interval 0.8 s
Charge fill speed 6.66% / s
Charge fill time 15 s
All values are approximate.

Trivia

  • There is currently a bug where pulling out the Harvester will appear to delete all the flame particles created by your Flame Thrower. This is only visual, and does not prevent enemies from being set on fire.
  • Switching to another class while an enemy has afterburn, then switching back to the Pyro, will still enable the Harvester to gain charge.
  • The chopped piece of wood bolted onto the Harvester's model suggests it's a repurposed farming scythe, which usually has an additional handle. As a result, to use it as a weapon in real life, you would need to pull the internal, sharp end of the blade towards yourself.

Gallery

Promotional artwork for the Harvester and Twin Barrel.