Kritzkrieg: Difference between revisions

From TF2 Classic Wiki
Jump to navigation Jump to search
(Added to lead)
mNo edit summary
Line 13: Line 13:
The '''Kritzkrieg''' is a secondary weapon of the [[Medic]]. It appears to be an iteration of the [[Medi Gun]]'s design, consisting of a stylized fire hose with a yellow glow in its chassis, emitting a distinct, team-colored electrical beam leading to its patient, connected via rubber hose to a mysterious glowing backpack with antennae and a pressure tank. The glow is yellow regardless of which team the user is on. Patients that kill an enemy while being healed by the Kritzkrieg will give the Medic an assist. When taunting, it will heal the Medic for 11 health.
The '''Kritzkrieg''' is a secondary weapon of the [[Medic]]. It appears to be an iteration of the [[Medi Gun]]'s design, consisting of a stylized fire hose with a yellow glow in its chassis, emitting a distinct, team-colored electrical beam leading to its patient, connected via rubber hose to a mysterious glowing backpack with antennae and a pressure tank. The glow is yellow regardless of which team the user is on. Patients that kill an enemy while being healed by the Kritzkrieg will give the Medic an assist. When taunting, it will heal the Medic for 11 health.


The Kritzkrieg's heal and charge mechanics are the same as the Medi Gun, except for an increase in ÜberCharge rate of 25%. This means it can charge in a minimum of 32 seconds, up from 40. Just like the Medi Gun, the [[mini-crit]] boost granted by the [[Civilian]]'s [[Umbrella]] will give 35% increased heal rate and gains 35% increased ÜberCharge rate. However, the ÜberCharge itself is radically different from that of the Medi Gun. Instead of granting invulnerability, it grants its patient critical hits on all their weapons for 8 seconds. This does not extend to the Medic's weapons. Only one patient at a time can be ÜberCharged in this manner, and changing patients will instantly transfer the effect. This guaranteed critical effect means the Kritzkrieg is best used in a defensive manner, killing enemies who are trying to push through your base - though, as usual, critical hits have no effect on a Medi Gun's ÜberCharge.
The Kritzkrieg's heal and charge mechanics are the same as the Medi Gun, except for an increase in ÜberCharge rate of 25%. This means it can charge in a minimum of 32 seconds, up from 40. Just like the Medi Gun, the [[mini-crit]] boost granted by the [[Civilian]]'s [[Umbrella]] will give 35% increased heal rate and 35% increased ÜberCharge rate. However, the ÜberCharge itself is radically different from that of the Medi Gun. Instead of granting invulnerability, it grants its patient critical hits on all their weapons for 8 seconds. This does not extend to the Medic's weapons. Only one patient at a time can be ÜberCharged in this manner, and changing patients will instantly transfer the effect. This guaranteed critical effect means the Kritzkrieg is best used in a defensive manner, killing enemies who are trying to push through your base - though, as usual, critical hits have no effect on a Medi Gun's ÜberCharge.


== Properties ==
== Properties ==

Revision as of 17:16, 8 June 2023

Kritzkrieg
Backpack Kritzkrieg.png
Basic Information
Used by Medic
Slot Secondary
Loadout Stats

The Kritzkrieg

Medi Gun

ÜberCharge grants 100% critical chance

+25% ÜberCharge rate


"Supercharges your patient's weapon to a critical level!"

The Kritzkrieg is a secondary weapon of the Medic. It appears to be an iteration of the Medi Gun's design, consisting of a stylized fire hose with a yellow glow in its chassis, emitting a distinct, team-colored electrical beam leading to its patient, connected via rubber hose to a mysterious glowing backpack with antennae and a pressure tank. The glow is yellow regardless of which team the user is on. Patients that kill an enemy while being healed by the Kritzkrieg will give the Medic an assist. When taunting, it will heal the Medic for 11 health.

The Kritzkrieg's heal and charge mechanics are the same as the Medi Gun, except for an increase in ÜberCharge rate of 25%. This means it can charge in a minimum of 32 seconds, up from 40. Just like the Medi Gun, the mini-crit boost granted by the Civilian's Umbrella will give 35% increased heal rate and 35% increased ÜberCharge rate. However, the ÜberCharge itself is radically different from that of the Medi Gun. Instead of granting invulnerability, it grants its patient critical hits on all their weapons for 8 seconds. This does not extend to the Medic's weapons. Only one patient at a time can be ÜberCharged in this manner, and changing patients will instantly transfer the effect. This guaranteed critical effect means the Kritzkrieg is best used in a defensive manner, killing enemies who are trying to push through your base - though, as usual, critical hits have no effect on a Medi Gun's ÜberCharge.

Properties

Properties
Taunt Oktoberfest
Status Effects
Effect ÜberCharge
Effect duration 8 s
Healing
Healing (in combat) 100% 24 / s
Healing (out of combat) 300% 72 / s
Beam connect distance 450 HU
Beam disconnect distance 540 HU
Function Times
Charge fill speed 3.125% / s
1.563% / s
Charge fill time 32 s
64 s
All values are approximate.

Names in other languages

Language Name Meaning
Bulgarian Критцкригът Kritzkrieg
Spanish Kritzkrieg -
English Kritzkrieg -
French Kritzkrieg -
German Kritzkrieg -
Italian Kritzkrieg -
Brazilian Portuguese Kritzkrieg -
Romanian Kritzkrieg -
Russian Крицкриг Kritzkrieg

Trivia

  • Compared to Team Fortress 2's design, the Kritzkrieg has a unique weapon model, a unique backpack model, and a unique set of particles.
  • The name "Kritzkrieg" refers to the WW2 German tactic "Blitzkrieg" or translated as "lightning warfare". The tactic was to quickly overwhelm your enemy with concentrated force, break defenses, and defeat the enemy in a decisive battle.