R.P.G.: Difference between revisions

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{{Loadout neutral|"It's a wonderful sight to behold when they're all soaring through the skies... and not towards your general direction."}}
{{Loadout neutral|"It's a wonderful sight to behold when they're all soaring through the skies... and not towards your general direction."}}
}}
}}
The '''R.P.G.''' is a primary weapon for the [[Soldier]]. It is a visually greener version of the [[Rocket Launcher]], with a check pattern on its side and an oversized rocket sticking out of it.
The '''R.P.G.''' is an alternative primary weapon for the [[Soldier]]. Visually, it is a greener version of the [[Rocket Launcher]], with a checkerboard pattern on its side and an oversized rocket sticking out of it. Compared to the [[Rocket Launcher]], it can only shoot one rocket per reload, traveling slower yet dealing more damage. The rockets are also affected by gravity, and slowly fall to the ground in an arc while emitting a whistling sound. In addition, the rocket increases explosive push force against the user, allowing for faster and higher rocket jumps than usual. Unlike the Rocket Launcher, the R.P.G. does not have any damage falloff, and will deal full damage on a direct hit at any range.


Compared to the [[Rocket Launcher]], it can only shoot one rocket per reload. However, the rockets are larger, slower, makes more damage and makes a bigger explosion. The rockets are also affected by gravity, and slowly falls to the ground after being shot, while also emitting a whistling sound. Unlike the Rocket Launcher, the R.P.G. does not have any damage falloff, and will deal full damage on a direct hit at any range.
The arcing properties of the R.P.G.'s rockets allows the user to bombard enemy positions that are otherwise unreachable, including encampments behind walls and fortifications. In addition, the increased damage and lack of damage falloff makes it viable to safely bombard a single position that enemies are grouped up in, including [[Engineer]] nests, capture points, and narrow hallways.


== Properties ==
== Properties ==
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== Trivia ==
== Trivia ==
* The appearance of the R.P.G. is based on Team Fortress 2's beta [[Rocket Launcher]] appearance. However, a common misconception is that the beta Rocket Launcher also shot one rocket per reload. This was not the case.
* The appearance of the R.P.G. is based on Team Fortress 2's beta [[Rocket Launcher]] appearance. However, the beta Rocket Launcher was not limited to shooting only one rocket at a time.
* Coincidentally, the way the Rocket arcs and whistles is similar to the Rockets seen at the start of Meet the Medic.
{{nav allweapons}}
{{nav allweapons}}

Revision as of 22:51, 20 May 2023

R.P.G.
Backpack R.P.G..png
Kill Icons
Killicon rpg.png
Basic Information
Used by Soldier
Slot Primary
Ammo
Ammo loaded 1
Ammo carried 20
Loadout Stats

The R.P.G.

Rocket Launcher

Rockets travel in an arc

+30% damage bonus

+15% self damage force

+30% damage to self

-25% projectile speed

-75% clip size


"It's a wonderful sight to behold when they're all soaring through the skies... and not towards your general direction."

The R.P.G. is an alternative primary weapon for the Soldier. Visually, it is a greener version of the Rocket Launcher, with a checkerboard pattern on its side and an oversized rocket sticking out of it. Compared to the Rocket Launcher, it can only shoot one rocket per reload, traveling slower yet dealing more damage. The rockets are also affected by gravity, and slowly fall to the ground in an arc while emitting a whistling sound. In addition, the rocket increases explosive push force against the user, allowing for faster and higher rocket jumps than usual. Unlike the Rocket Launcher, the R.P.G. does not have any damage falloff, and will deal full damage on a direct hit at any range.

The arcing properties of the R.P.G.'s rockets allows the user to bombard enemy positions that are otherwise unreachable, including encampments behind walls and fortifications. In addition, the increased damage and lack of damage falloff makes it viable to safely bombard a single position that enemies are grouped up in, including Engineer nests, capture points, and narrow hallways.

Properties

Properties
Shot type Projectile
Damage type Explosive
Ranged or Melee? Ranged
Taunt Chest thump
Damage
Maximum ramp-up 125% 146
Base damage 100% 117
Maximum fall-off 100% 117
Critical 351
Mini-crit 158
Mini-crit (ramp-up) 197
Bullet count 1
Splash
Minimum splash 50% 2.8m
Damage reduction 1% / 2.88 HU
Self-damage 58-111
Self-damage (rocket jump) 35-64
Ammo
Loaded 1
Carried 20
Reload type Single
Function Times
Attack interval 0.8 s
Reload 0.8 s
Activation time 0.025 s
All values are approximate.

Related achievements

Achievement Description
Tf2c kill with distantrpg.png A Calculated Accident Kill an enemy player from a great distance with an arcing rocket.

Names in other languages

Language Name Meaning
Bulgarian Р.П.Г. R.P.G.
Spanish R.P.G. -
English R.P.G. -
French R.P.G. -
German R.P.G. -
Italian R.P.G. -
Brazilian Portuguese G.L.F. R.P.G.
Romanian R.P.G. -
Russian РПГ RPG

Trivia

  • The appearance of the R.P.G. is based on Team Fortress 2's beta Rocket Launcher appearance. However, the beta Rocket Launcher was not limited to shooting only one rocket at a time.