Scattergun: Difference between revisions

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(Added an updated and detailed description to the Scattergun)
 
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{{Loadout neutral|I'll zoom right in and you'll drop dead in a flash!}}
{{Loadout neutral|"I'll zoom right in and you'll drop dead in a flash!"}}
}}
}}
The '''Scattergun''' is the stock primary weapon of the [[Scout]]. It's a short, double-barreled, lever-action shotgun with metal sights, a dark wooden handle and grip.
The '''Scattergun''' is the stock primary weapon of the [[Scout]]. It's a short, double-barreled, lever-action shotgun with metal sights, and dark wood on its handle and grip.


Though the Scattergun may sport a unique appearance, in almost every way it is functionally identical to the multi-class [[Shotgun]]. Not only does it fire the same amount of pellets for each shot, it also does the same base damage of 6 and has the same ammo capacity in both the gun itself and in reserve. The only difference between the Scattergun and [[Shotgun]] is the Scatterguns increased damage ramp-up at distances of under 512 Hammer units, this allows the user to deal more damage with this weapon at close range, at maximum ramp-up a single pellet can deal 10.5 points of damage.
The Scattergun is the Scout's primary means of dealing damage, encouraging hit-and-run encounters at close range, swooping in to deal lethal damage and then running away to reload. It is almost identical to the [[Shotgun]], with the exception of it having an extra 25% ramp-up damage (for a total of 175%) and a faster reload. This means a point-blank shot will deal 105 damage, up from 90. On subsequent reloads, its reload speed is increased from 0.7 to 0.5 seconds per shell, encouraging users to reload multiple shells at a time. Like the Shotgun, the Scattergun fires 10 bullets in a 3 by 3 pattern, with 2 pellets landing in the center of the shot. This means the Scattergun can deal a deceptively high amount of damage at long range, assuming the vertical pellets all land on its target.


Due to the Scatterguns innate classification of being a burst fire weapon, random bullet spread will be applied to this weapon so long as the server it's used on has this feature enabled via the console. By default the Scattergun fires in a 3 by 3 pattern, with 2 pellets landing in the center of the shot.
== Properties ==
{{Weapon properties
| shot-type = Hitscan
| damage-type = Bullet
| ranged-type = Ranged
| taunt = Thigh slap
| damage-column = true
| maximum-ramp-up = 105
| maximum-ramp-up-percentage = 175%
| base-damage = 60
| base-damage-percentage = 100%
| maximum-fall-off = 32
| maximum-fall-off-percentage = 52.8%
| critical = 180
| mini-crit = 81
| mini-crit-ramp-up = 141
| bullet-count = 10
| ammo-column = true
| loaded = 6
| carried = 32
| reload-type = Single
| function-times-column = true
| attack-interval = 0.625 s
| first-reload = 0.7 s
| further-reloads = 0.5 s
|}}


== Names in other languages ==
== Names in other languages ==
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|ru=Обрез|ru_m=?
|ru=Обрез|ru_m=?
|es=Escopeta|es_m=Shotgun
|es=Escopeta|es_m=Shotgun
|uk=Розсіювач|uk_m=Scatterer
}}
}}
{{nav allweapons}}
{{nav allweapons}}

Latest revision as of 19:56, 18 August 2023

Scattergun
Backpack Scattergun.png
Kill Icons
Killicon scattergun.png
Basic Information
Used by Scout
Slot Primary
Ammo
Ammo loaded 6
Ammo carried 32
Loadout Stats

Scattergun

Scattergun

"I'll zoom right in and you'll drop dead in a flash!"

The Scattergun is the stock primary weapon of the Scout. It's a short, double-barreled, lever-action shotgun with metal sights, and dark wood on its handle and grip.

The Scattergun is the Scout's primary means of dealing damage, encouraging hit-and-run encounters at close range, swooping in to deal lethal damage and then running away to reload. It is almost identical to the Shotgun, with the exception of it having an extra 25% ramp-up damage (for a total of 175%) and a faster reload. This means a point-blank shot will deal 105 damage, up from 90. On subsequent reloads, its reload speed is increased from 0.7 to 0.5 seconds per shell, encouraging users to reload multiple shells at a time. Like the Shotgun, the Scattergun fires 10 bullets in a 3 by 3 pattern, with 2 pellets landing in the center of the shot. This means the Scattergun can deal a deceptively high amount of damage at long range, assuming the vertical pellets all land on its target.

Properties

Properties
Shot type Hitscan
Damage type Bullet
Ranged or Melee? Ranged
Taunt Thigh slap
Damage
Maximum ramp-up 175% 105
Base damage 100% 60
Maximum fall-off 52.8% 32
Critical 180
Mini-crit 81
Mini-crit (ramp-up) 141
Bullet count 10
Ammo
Loaded 6
Carried 32
Reload type Single
Function Times
Attack interval 0.625 s
First reload 0.7 s
Further reloads 0.5 s
All values are approximate.

Names in other languages

Language Name Meaning
Bulgarian Ракетомет ?
Spanish Escopeta Shotgun
English Scattergun -
French Fusil à dispersion Scattergun
German Scattergun -
Italian Fucile a canne mozze Sawn-off Shotgun
Brazilian Portuguese Espingarda ?
Romanian Scattergun -
Russian Обрез ?
Ukrainian Розсіювач Scatterer