Shotgun: Difference between revisions

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*[[Heavy]]'s shotgun, while not as powerful as his [[Minigun]], can still be useful in emergency situations. As such, it should be primarily used if revving his primary weapon will take too long or if it's running low on ammunition.
*[[Heavy]]'s shotgun, while not as powerful as his [[Minigun]], can still be useful in emergency situations. As such, it should be primarily used if revving his primary weapon will take too long or if it's running low on ammunition.
*[[Engineer]]'s shotgun should be used in order to fight back against enemies who either catch him without his sentry gun at his side, or attempt to destroy his sentry gun at close range. It can also be useful against [[Spy]]'s if they attempt to sap an Engineer's buildings.
*[[Engineer]]'s shotgun should be used in order to fight back against enemies who either catch him without his sentry gun at his side, or attempt to destroy his sentry gun at close range. It can also be useful against [[Spy]]'s if they attempt to sap an Engineer's buildings.
== Properties ==
{{Weapon properties
| shot-type = Hitscan
| damage-type = Bullet
| ranged-type = Ranged
| taunt = {{tooltip|Hoedown|On Engineer}}<br>{{tooltip|Gun salute|On Soldier}}<br>{{tooltip|Hadouken|On Pyro}}<br>{{tooltip|Cutthroat|On Heavy}}
| damage-column = true
| maximum-ramp-up = 90
| maximum-ramp-up-percentage = 150%
| base-damage = 60
| base-damage-percentage = 100%
| maximum-fall-off = 32
| maximum-fall-off-percentage = 52.8%
| critical = 180
| mini-crit = 81
| mini-crit-ramp-up = 122
| bullet-count = 10
| ammo-column = true
| loaded = 6
| carried = 32
| reload-type = Single
| function-times-column = true
| attack-interval = 0.625 s
| first-reload = {{tooltip|1 s|On Soldier and Pyro}}<br>{{tooltip|0.87 s|On Engineer and Heavy}}
| further-reloads = 0.51 s
|}}


== Names in other languages ==
== Names in other languages ==

Revision as of 20:29, 28 May 2023

Shotgun
Backpack Shotgun.png
Kill Icons
Killicon shotgun.png
Killicon taunt pyro.png
Basic Information
Used by Engineer, Soldier, Pyro, Heavy
Slot Primary, Secondary
Ammo
Ammo loaded 6
Ammo carried 32
Loadout Stats

Shotgun

Shotgun

"Sometimes, you just have to do things yourself."

Shotgun

Shotgun

"My shotgun disagrees with your will to live, maggot!"

Shotgun

Shotgun

"Let this do the talking."

Shotgun

Shotgun

"Heavy will make do with this."

The Shotgun is the stock primary weapon for the Engineer and the stock secondary weapon for the Soldier, Pyro and Heavy. It's a sawed-off, pump-action shotgun with a dark metal barrel, a wooden grip and forearm.

A consistent form of firepower can sometimes be all a Mann needs on the front lines, and the shotgun provides this to all classes who are permitted to equip it. The shotgun holds 6 shells at a time and carries 32 in reserve, with random weapon spread disabled each shell fires off 10 pellets in a 3 by 3 spread pattern with the 10th pellet overlapping the center pellet. Each Pellet does a base damage of 6 and at maximum ramp up 9 damage, making it a great close range weapon as well as being a decent option at medium range.

Though the stats of the shotgun stay the same for every class, it's usage varies depending on who wields it.

  • Soldier's shotgun is his weapon of choice if rockets and or splash damage is not viable in a situation. It can be used to kill a close range enemy to avoid taking self damage from rockets, finishing off a weak target, or attacking opponents who are too unpredictable to waste rockets on.
  • Pyro's shotgun serves as a way to counteract the shortcomings of his Flamethrower, not only does it allow him to have a proper medium range option, it also lets him to effectively combat opponents who are resistant to fire such as enemy Pyro's or underwater targets.
  • Heavy's shotgun, while not as powerful as his Minigun, can still be useful in emergency situations. As such, it should be primarily used if revving his primary weapon will take too long or if it's running low on ammunition.
  • Engineer's shotgun should be used in order to fight back against enemies who either catch him without his sentry gun at his side, or attempt to destroy his sentry gun at close range. It can also be useful against Spy's if they attempt to sap an Engineer's buildings.

Properties

Properties
Shot type Hitscan
Damage type Bullet
Ranged or Melee? Ranged
Taunt Hoedown
Gun salute
Hadouken
Cutthroat
Damage
Maximum ramp-up 150% 90
Base damage 100% 60
Maximum fall-off 52.8% 32
Critical 180
Mini-crit 81
Mini-crit (ramp-up) 122
Bullet count 10
Ammo
Loaded 6
Carried 32
Reload type Single
Function Times
Attack interval 0.625 s
First reload 1 s
0.87 s
Further reloads 0.51 s
All values are approximate.

Names in other languages

Language Name Meaning
Bulgarian Ловджийска пушка Shotgun
Spanish Escopeta Shotgun
English Shotgun -
French Fusil à pompe Shotgun
German Schrotflinte Shotgun
Hungarian Sörétes puska Shotgun
Italian Fucile a pompa Shotgun
Polish Strzelba Shotgun
Brazilian Portuguese Escopeta Shotgun
Romanian Shotgun -
Russian Дробовик Shotgun
Turkish Av Tüfeği Shotgun

Trivia

  • In old versions of Team Fortress 2 Classic, the Medic used to have the Shotgun as an alternative primary weapon. However, it has been shown to be too powerful for a support class such as the Medic, players preferred to fight with the Shotgun instead of healing teammates, turning him into a combat class. As such it was removed.