Wrench: Difference between revisions

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{{Loadout neutral|"I do a little bit of everything."}}
{{Loadout neutral|"I do a little bit of everything."}}
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The '''Wrench''' is the default melee weapon of the [[Engineer]]. It is an monkey wrench of standard design, with wooden grips riveted on. While the Wrench is equipped and is not being swung, the Engineer will constantly smack it against his palm, creating a soft plapping sound effect.
The '''Wrench''' is the default melee weapon of the [[Engineer]]. It is a monkey wrench of standard design, with wooden grips riveted on. While the Wrench is equipped and is not being swung, the Engineer will constantly smack it against his palm, creating a soft plapping sound effect.


Unique among melee weapons, it is used to speed up the construction of the Engineer's [[buildings]], as well as heal and upgrade them - including those of allied Engineers. Enemy buildings are instead damaged as usual, including that of the [[Spy]]'s [[Sapper]], which take two hits to destroy. It can also be used to defuse Demoman's [[Dynamite Pack]], but not the secondary dynamite sticks. When striking a building-in-progress with the Wrench, it speeds up the rate of construction by almost double, which is additive for multiple Wrenches. If the building is constructed, and the user has sufficient Metal, the Wrench will allow upgrading that building by up to 25 metal per swing. If a building is instead damaged, the Wrench will use that metal to repair it, up to 102 damage per hit. The Wrench itself does not facilitate building, as that is the job of the [[Construction PDA]].
Unique among melee weapons, it is used to speed up the construction of the Engineer's [[buildings]], as well as heal and upgrade them - including those of allied Engineers. Enemy buildings are instead damaged as usual, including that of the [[Spy]]'s [[Sapper]], which takes two hits to destroy. It can also defuse the Demoman's [[Dynamite Pack]] by whacking it - but not the secondary dynamite sticks. When striking a building-in-progress with the Wrench, it speeds up the rate of construction by almost double, which is additive for multiple Wrenches. If the building is constructed, and the user has sufficient metal, the Wrench will allow upgrading that building by up to 25 metal per swing. If a building is instead damaged, the Wrench will use that metal to repair it, up to 102 damage per hit. The Wrench itself does not facilitate building, as that is the job of the [[Construction PDA]].


As an actual weapon, the Wrench does not see nearly as much use. While it's useful for killing cloaked and disguised Spies, the Engineer's low health and average speed means that rushing at enemies with the Wrench will not end well. His [[Sentry Gun]] is likely to kill anything within its proximity anyway, and if the user is setting up a base, then the [[Shotgun]] will see much more use. As damage from the Sentry Gun counts towards the Wrench's [[random crit]] chance, it has a much higher than expected rate of random crits, and so might be worth using against overhealed enemies who are too focused on killing a Sentry Gun to notice its owner swinging right at them.
As an actual weapon, the Wrench does not see nearly as much use. While it's useful for killing cloaked and disguised Spies, the Engineer's low health and average speed means that rushing at enemies with the Wrench will not end well. His [[Sentry Gun]] is likely to kill anything within its proximity anyway, and if the user is setting up a base, then the [[Shotgun]] will see much more use. As damage from the Sentry Gun counts towards the Wrench's [[random crit]] chance, it has a much higher than expected rate of random crits, and so might be worth using against overhealed enemies who are too focused on killing a Sentry Gun to notice its owner swinging right at them.
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|ru=Гаечный ключ|ru_m=Wrench
|ru=Гаечный ключ|ru_m=Wrench
|es=Llave Inglesa|es_m=Wrench
|es=Llave Inglesa|es_m=Wrench
|uk=Ключ|uk_m=Wrench
}}
}}
{{nav allweapons}}
{{nav allweapons}}

Latest revision as of 20:44, 18 August 2023

Wrench
Backpack Wrench.png
Kill Icons
Killicon wrench.png
Basic Information
Used by Engineer
Slot Melee
Loadout Stats

Wrench

Wrench

Upgrades, repairs, and speeds up construction of friendly buildings on hit


"I do a little bit of everything."

The Wrench is the default melee weapon of the Engineer. It is a monkey wrench of standard design, with wooden grips riveted on. While the Wrench is equipped and is not being swung, the Engineer will constantly smack it against his palm, creating a soft plapping sound effect.

Unique among melee weapons, it is used to speed up the construction of the Engineer's buildings, as well as heal and upgrade them - including those of allied Engineers. Enemy buildings are instead damaged as usual, including that of the Spy's Sapper, which takes two hits to destroy. It can also defuse the Demoman's Dynamite Pack by whacking it - but not the secondary dynamite sticks. When striking a building-in-progress with the Wrench, it speeds up the rate of construction by almost double, which is additive for multiple Wrenches. If the building is constructed, and the user has sufficient metal, the Wrench will allow upgrading that building by up to 25 metal per swing. If a building is instead damaged, the Wrench will use that metal to repair it, up to 102 damage per hit. The Wrench itself does not facilitate building, as that is the job of the Construction PDA.

As an actual weapon, the Wrench does not see nearly as much use. While it's useful for killing cloaked and disguised Spies, the Engineer's low health and average speed means that rushing at enemies with the Wrench will not end well. His Sentry Gun is likely to kill anything within its proximity anyway, and if the user is setting up a base, then the Shotgun will see much more use. As damage from the Sentry Gun counts towards the Wrench's random crit chance, it has a much higher than expected rate of random crits, and so might be worth using against overhealed enemies who are too focused on killing a Sentry Gun to notice its owner swinging right at them.

Properties

Properties
Damage type Melee
Ranged or Melee? Melee
Taunt Mad laugh
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Construction
Repair per hit 102
Upgrade per hit 25
Cost per repair Damage / 3
Cost per ammo 1 / bullet, 40 / hit
2 / rocket, 16 / hit
Function Times
Attack interval 0.8 s
Activation time 0.2 s
All values are approximate.

Related achievements

Achievement Description
Tf2c defuse mirv.png Fuse Refusal Defuse an enemy Demoman's Dynamite Pack with the Wrench.

Names in other languages

Language Name Meaning
Bulgarian Гаечен ключ Wrench
Spanish Llave Inglesa Wrench
English Wrench -
French Clé Wrench
German Schraubenschlüssel Wrench
Italian Chiave inglese Wrench
Brazilian Portuguese Chave Inglesa Wrench
Romanian Cheie Wrench
Russian Гаечный ключ Wrench
Ukrainian Ключ Wrench