Brick: Difference between revisions
Ratboy Slim (talk | contribs) (Added deflect kill icon) |
Ratboy Slim (talk | contribs) (Added update history) |
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| recharge-time = 6 s | | recharge-time = 6 s | ||
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== Update history == | |||
{{Update history| | |||
'''[[2.1.0]]''' | |||
* Added the Brick | |||
'''[[2.1.0]]''' | |||
* Reduced delay between clicking and throwing by 40% | |||
* Projectile model now spawns immediately after being thrown | |||
}} | |||
== Trivia == | == Trivia == | ||
* The Brick does not have a minimized viewmodel, so it will appear the same in the user's hand whether or not the "use minimized viewmodels" setting (<code>tf_use_min_viewmodels</code>) is enabled. | * The Brick does not have a minimized viewmodel, so it will appear the same in the user's hand whether or not the "use minimized viewmodels" setting (<code>tf_use_min_viewmodels</code>) is enabled. |
Revision as of 02:53, 11 August 2023
Brick | |
---|---|
Kill Icons | |
Basic Information | |
Used by | Scout |
Slot | Secondary |
Loadout Stats | |
Brick Throwable "Hit the bricks pal, you're done." |
The Brick is a secondary weapon for the Scout. It is a red-colored, three-holed masonry brick. The Brick appears red regardless of which team the user is on, leaving a team-colored trail when thrown.
The Scout only holds one Brick at a time, recharging six seconds after it is thrown. While in the air, it travels in an arc as a projectile. When thrown underwater, it will have reduced velocity. Hitting a target with the Brick will deal 50 damage regardless of range, knocking back the target based on the angle of impact. The amount of damage done has no effect on the knockback. Unlike most weapons that deal knockback, it will force an enemy Heavy to unrev their Minigun, and an enemy Sniper to unscope their Sniper Rifle. It can only deal damage once per throw, cannot deal any damage once it impacts an object, and cannot be picked back up once thrown. The Brick can damage buildings as well as players. Like most projectiles, the Brick can be deflected by an enemy Pyro.
Properties
Properties | ||
---|---|---|
Shot type | Projectile | |
Damage type | Untyped | |
Ranged or Melee? | Ranged | |
Taunt | Jogging | |
Damage | ||
Base damage | 100% | 50 |
Critical | 150 | |
Mini-crit | 68 | |
Ammo | ||
Loaded | 1 | |
Reload type | Recharge | |
Function Times | ||
Attack interval | 0.75 s | |
Activation time | 0.15 s | |
Recharge time | 6 s | |
All values are approximate. |
Update history
- Added the Brick
- Reduced delay between clicking and throwing by 40%
- Projectile model now spawns immediately after being thrown
Trivia
- The Brick does not have a minimized viewmodel, so it will appear the same in the user's hand whether or not the "use minimized viewmodels" setting (
tf_use_min_viewmodels
) is enabled.
Gallery
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |