Kritzkrieg: Difference between revisions
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{{Loadout neutral|"Supercharges your patient's weapon to a critical level!"}} | {{Loadout neutral|"Supercharges your patient's weapon to a critical level!"}} | ||
}} | }} | ||
{{Quotation|'''The Medic''' ''after ÜberCharging his teammate with crits''|''Auf Wiedersehen, Dummkopfs!''}} | |||
The '''Kritzkrieg''' is a secondary weapon of the [[Medic]]. It appears to be an iteration of the [[Medi Gun]]'s design, consisting of a stylized fire hose with a yellow glow in its chassis, emitting a distinct, team-colored electrical beam leading to its patient, connected via rubber hose to a mysterious glowing backpack with antennae and a pressure tank. The glow is yellow regardless of which team the user is on. Patients that kill an enemy while being healed by the Kritzkrieg will give the Medic an assist. When taunting, it will heal the Medic for 11 health. | The '''Kritzkrieg''' is a secondary weapon of the [[Medic]]. It appears to be an iteration of the [[Medi Gun]]'s design, consisting of a stylized fire hose with a yellow glow in its chassis, emitting a distinct, team-colored electrical beam leading to its patient, connected via rubber hose to a mysterious glowing backpack with antennae and a pressure tank. The glow is yellow regardless of which team the user is on. Patients that kill an enemy while being healed by the Kritzkrieg will give the Medic an assist. When taunting, it will heal the Medic for 11 health. | ||
The Kritzkrieg's heal and charge mechanics are the same as the Medi Gun, except for an increase in ÜberCharge rate of 25%. This means it can charge in a minimum of 32 seconds, up from 40. Just like the Medi Gun, the [[mini-crit]] boost granted by the [[Civilian]]'s [[Umbrella]] will give 35% increased heal rate and 35% increased ÜberCharge rate. However, the ÜberCharge itself is radically different from that of the Medi Gun. Instead of granting invulnerability, it grants its patient [[Critical Hit|critical hits]] on all their weapons for 8 seconds. This does not extend to the Medic's weapons. Only one patient at a time can be ÜberCharged in this manner, and changing patients will instantly transfer the effect. This guaranteed critical effect means the Kritzkrieg is best used in a defensive manner, killing enemies who are trying to push through your base - though, as usual, critical hits have no effect on a Medi Gun's ÜberCharge. | The Kritzkrieg's heal and charge mechanics are the same as the Medi Gun, except for an increase in [[ÜberCharge]] rate of 25%. This means it can charge in a minimum of 32 seconds, up from 40. Just like the Medi Gun, the [[mini-crit]] boost granted by the [[Civilian]]'s [[Umbrella]] will give 35% increased heal rate and 35% increased ÜberCharge rate. However, the ÜberCharge itself is radically different from that of the Medi Gun. Instead of granting invulnerability, it grants its patient [[Critical Hit|critical hits]] on all their weapons for 8 seconds. This does not extend to the Medic's weapons. Only one patient at a time can be ÜberCharged in this manner, and changing patients will instantly transfer the effect. This guaranteed critical effect means the Kritzkrieg is best used in a defensive manner, killing enemies who are trying to push through your base - though, as usual, critical hits have no effect on a Medi Gun's ÜberCharge. | ||
== Properties == | == Properties == | ||
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'''[[2.1.1]]''' | '''[[2.1.1]]''' | ||
* [[Critical hit|Crit]] boosted Mediguns now require tf2c_medigun_critboostable 2 to gain a heal rate bonus (set to 1 by default, only for minicrits) | * [[Critical hit|Crit]] boosted Mediguns now require tf2c_medigun_critboostable 2 to gain a heal rate bonus (set to 1 by default, only for minicrits) | ||
'''[[2.1.3]]''' | |||
* Updated the world and view models to include a higher polygon front and a less polygonal hose | |||
}} | }} | ||
== Trivia == | == Trivia == | ||
* The name "Kritzkrieg" is named after the WW2 German tactic "Blitzkrieg" or translated as "lightning warfare". The tactic was to quickly overwhelm your enemy with concentrated force, break defenses, and defeat the enemy in a decisive battle. | * The name "Kritzkrieg" is named after the WW2 German tactic "Blitzkrieg" or translated as "lightning warfare". The tactic was to quickly overwhelm your enemy with concentrated force, break defenses, and defeat the enemy in a decisive battle. | ||
* If an enemy [[Spy]] kills the Medic with his own Kritzkrieg boost, the Medic will get credit for his own death. This does not happen if healing the Spy normally. | * If an enemy [[Spy]] kills the Medic with his own Kritzkrieg boost, the Medic will get credit for his own death. This does not happen if healing the Spy normally. | ||
* The Medic cannot be ÜberCharged by the Medi Gun if he is equipping a Kritzkrieg that is using its own ÜberCharge. | * The Medic cannot be ÜberCharged by the Medi Gun if he is equipping a Kritzkrieg that is using its own ÜberCharge. | ||
== Comparisons from ''Team Fortress 2'' == | |||
* Compared to ''Team Fortress 2''<nowiki/>'s design, the Kritzkrieg has unique weapon model, backpack model, and a unique set of particles. | |||
{{nav allweapons}} | {{nav allweapons}} |
Latest revision as of 16:39, 28 May 2024
Kritzkrieg | |
---|---|
Basic Information | |
Used by | Medic |
Slot | Secondary |
Loadout Stats | |
The Kritzkrieg Medi Gun ÜberCharge grants 100% critical chance +25% ÜberCharge rate
"Supercharges your patient's weapon to a critical level!" |
The Medic after ÜberCharging his teammate with critsAuf Wiedersehen, Dummkopfs!
The Kritzkrieg is a secondary weapon of the Medic. It appears to be an iteration of the Medi Gun's design, consisting of a stylized fire hose with a yellow glow in its chassis, emitting a distinct, team-colored electrical beam leading to its patient, connected via rubber hose to a mysterious glowing backpack with antennae and a pressure tank. The glow is yellow regardless of which team the user is on. Patients that kill an enemy while being healed by the Kritzkrieg will give the Medic an assist. When taunting, it will heal the Medic for 11 health.
The Kritzkrieg's heal and charge mechanics are the same as the Medi Gun, except for an increase in ÜberCharge rate of 25%. This means it can charge in a minimum of 32 seconds, up from 40. Just like the Medi Gun, the mini-crit boost granted by the Civilian's Umbrella will give 35% increased heal rate and 35% increased ÜberCharge rate. However, the ÜberCharge itself is radically different from that of the Medi Gun. Instead of granting invulnerability, it grants its patient critical hits on all their weapons for 8 seconds. This does not extend to the Medic's weapons. Only one patient at a time can be ÜberCharged in this manner, and changing patients will instantly transfer the effect. This guaranteed critical effect means the Kritzkrieg is best used in a defensive manner, killing enemies who are trying to push through your base - though, as usual, critical hits have no effect on a Medi Gun's ÜberCharge.
Properties
Properties | ||
---|---|---|
Taunt | Oktoberfest | |
Status Effects | ||
Effect | ÜberCharge | |
Effect duration | 8 s | |
Healing | ||
Healing (in combat) | 100% | 24 / s |
Healing (out of combat) | 300% | 72 / s |
Beam connect distance | 450 HU | |
Beam disconnect distance | 540 HU | |
Function Times | ||
Charge fill speed | 3.125% / s 1.563% / s | |
Charge fill time | 32 s 64 s | |
All values are approximate. |
Names in other languages
Language | Name | Meaning |
---|---|---|
Bulgarian | Критцкригът | Kritzkrieg |
Spanish | Kritzkrieg | - |
English | Kritzkrieg | - |
French | Kritzkrieg | - |
German | Kritzkrieg | - |
Italian | Kritzkrieg | - |
Brazilian Portuguese | Kritzkrieg | - |
Romanian | Kritzkrieg | - |
Russian | Крицкриг | Kritzkrieg |
Ukrainian | Критцкриґ | Kritzkrieg |
Update history
- Fixed Medic's "Ubercharge deployed" response not being triggered when activating Kritzkrieg charge.
- Fixed Medigun(sic) heal beams, Ubers & HUD not working for non-Medics in Randomizer mode
- Added unique HUD icons for Stickybombs, Proximity Mines, the Kritzkrieg, and the Medigun.(sic)
- Updated players who have just spawned to now receive the full heal-rate from Mediguns
- Updated the Medi Gun and Kritzkrieg:
- Now play a customizable progress sound that changes pitch based on patient health
- Heal points are now given for Shock Therapy healing, Medic passive regen, Kritzkrieg self healing, being healed by an enemy Shock Therapy as a Spy, and stealing enemy Sandviches
- Crit boosted Mediguns now require tf2c_medigun_critboostable 2 to gain a heal rate bonus (set to 1 by default, only for minicrits)
- Updated the world and view models to include a higher polygon front and a less polygonal hose
Trivia
- The name "Kritzkrieg" is named after the WW2 German tactic "Blitzkrieg" or translated as "lightning warfare". The tactic was to quickly overwhelm your enemy with concentrated force, break defenses, and defeat the enemy in a decisive battle.
- If an enemy Spy kills the Medic with his own Kritzkrieg boost, the Medic will get credit for his own death. This does not happen if healing the Spy normally.
- The Medic cannot be ÜberCharged by the Medi Gun if he is equipping a Kritzkrieg that is using its own ÜberCharge.
Comparisons from Team Fortress 2
- Compared to Team Fortress 2's design, the Kritzkrieg has unique weapon model, backpack model, and a unique set of particles.
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |