Harvester: Difference between revisions
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| loadout-attributes= | | loadout-attributes= | ||
{{Loadout neutral|Burning targets charge up crit while active}} | {{Loadout neutral|Burning targets charge up crit while active}} | ||
{{Loadout positive| | {{Loadout positive|Heal +5 health each tick while charging}} | ||
{{Loadout positive| | {{Loadout positive|On Crit: Absorbs the health from your victim}} | ||
{{Loadout negative|On Death: Enemies are extinguished}} | {{Loadout negative|On Death: Enemies are extinguished}} | ||
{{Loadout negative|No random critical hits}} | {{Loadout negative|No random critical hits}} | ||
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{{Loadout neutral|"Ask not for whom the bell tolls."}} | {{Loadout neutral|"Ask not for whom the bell tolls."}} | ||
}} | }} | ||
The '''Harvester''' is a melee weapon for the [[Pyro]]. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. It will decapitate enemy players if the Harvester kills them from a [[critical hit]]. | {{Quotation|'''Harvester''' [https://tf2classic.com/fight_or_flight/day2 promotional blurb]|A grisly utility melee that's as fearsome and traumatizing as the Halloween store animatronic it probably belongs to. With the Harvester held out, some of the afterburn damage you dish out (even on your victims' charred remains!) will be returned to you as health and charge for a decapitating crit-slash! Everyone you set on fire is instantly extinguished when you die, though, so don't be surprised if your marks fight back harder than you're used to.}} | ||
The '''Harvester''' is a melee weapon for the [[Pyro]]. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. It will decapitate enemy players if the Harvester kills them from a [[critical hit]], and will gain a symmetrical blood splatter on its blade, which will persist until the user respawns or goes [[water|underwater]]. | |||
The Harvester deals the same damage and has the same attack speed as the [[Fire Axe]]. While it is the active weapon, [[afterburn]] damage dealt to an enemy by the [[Flame Thrower]] or the [[Flare Gun]] will heal the user by five health per tick (ten health per second) while increasing the Harvester's charge meter. If the user's health is full, the health gained does not turn into [[overheal]]. Separate instances of afterburn stack per enemy, linearly increasing the health and charge gained. The weapon also tracks the remaining afterburn on dead enemies (including extinguished corpses, such as those in [[water]]), gaining the same health and charge as when they were alive. As a penalty, all enemies who are suffering afterburn get extinguished upon the Pyro's death. | The Harvester deals the same damage and has the same attack speed as the [[Fire Axe]]. While it is the active weapon, [[afterburn]] damage dealt to an enemy by the [[Flame Thrower]] or the [[Flare Gun]] will heal the user by five health per tick (ten health per second) while increasing the Harvester's charge meter. If the user's health is full, the health gained does not turn into [[overheal]], and if the charge meter is full, afterburn no longer heals the user. Separate instances of afterburn stack per enemy, linearly increasing the health and charge gained. The weapon also tracks the remaining afterburn on dead enemies (including extinguished corpses, such as those in [[water]]), gaining the same health and charge as when they were alive. As a penalty, all enemies who are suffering afterburn get extinguished upon the Pyro's death. | ||
The charge meter fills up after 30 ticks of afterburn (15 seconds), | The charge meter fills up after 30 ticks of afterburn (15 seconds), allowing for 100 points of healing per charge. When fully charged, the Harvester will allow a guaranteed critical hit, marked by a critical glow (including when not active) and a bell sound audible to all players. This critical hit will also heal the user by 195 health, whether or not the enemy dies, and will overheal if their health is full. The weapon will also have 25% increased swing range while charged. If the Harvester is crit boosted by other means, such as the [[Kritzkrieg]], the healing will not occur, and the charge will not be used. The critical hit will also not be used if attacking buildings, [[ÜberCharge|ÜberCharged]] enemies, or surfaces. The amount of damage dealt by either afterburn or the critical hit has no effect on the charge and health gained. As a penalty, the Harvester is unable to randomly crit. | ||
== Related Achievements == | |||
{{Achievement table| | |||
{{Achievement|achievement_harvester_collect_decap}} | |||
{{Achievement|achievement_harvester_decap_single_life}} | |||
{{Achievement|achievement_harvester_counter_low_health}} | |||
{{Achievement|achievement_harvester_counter_spy}} | |||
}} | |||
== Properties == | == Properties == | ||
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| mini-crit = 88 | | mini-crit = 88 | ||
| healing-column = true | | healing-column = true | ||
| healing-self = {{tooltip|10 / s|5 per tick}} | | healing-self = {{tooltip|10 / s|5 per tick, while charging}}<br>{{tooltip|195|When charged, on hit}} | ||
| function-times-column = true | | function-times-column = true | ||
| attack-interval = 0.8 s | | attack-interval = 0.8 s | ||
| charge-fill-speed = {{tooltip|6.66% / s|3.33% per tick}} | | charge-fill-speed = {{tooltip|6.66% / s|3.33% per tick, per afterburn}} | ||
| charge-fill-time = {{tooltip|15 s | | charge-fill-time = {{tooltip|30 ticks|15 s, can be faster}} | ||
|}} | |}} | ||
== Update history == | |||
{{Update history| | |||
'''[[2.1.0]]''' | |||
* Added the Harvester | |||
'''[[2.1.3]]''' | |||
* [[Afterburn]] tick heals while active no longer apply while [[Critical hit|crit]] is ready | |||
* Crit now instantly heals for 195HP upon hit | |||
* A sound cue audible to all players now plays when crit is ready | |||
* Wearable now has critglows when crit is ready and weapon is holstered | |||
}} | |||
== Trivia == | == Trivia == |
Latest revision as of 08:16, 15 December 2023
Harvester | |
---|---|
Kill Icons | |
Basic Information | |
Used by | Pyro |
Slot | Melee |
Loadout Stats | |
Harvester Scythe Burning targets charge up crit while active Heal +5 health each tick while charging On Crit: Absorbs the health from your victim On Death: Enemies are extinguished No random critical hits
"Ask not for whom the bell tolls." |
Harvester promotional blurbA grisly utility melee that's as fearsome and traumatizing as the Halloween store animatronic it probably belongs to. With the Harvester held out, some of the afterburn damage you dish out (even on your victims' charred remains!) will be returned to you as health and charge for a decapitating crit-slash! Everyone you set on fire is instantly extinguished when you die, though, so don't be surprised if your marks fight back harder than you're used to.
The Harvester is a melee weapon for the Pyro. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. It will decapitate enemy players if the Harvester kills them from a critical hit, and will gain a symmetrical blood splatter on its blade, which will persist until the user respawns or goes underwater.
The Harvester deals the same damage and has the same attack speed as the Fire Axe. While it is the active weapon, afterburn damage dealt to an enemy by the Flame Thrower or the Flare Gun will heal the user by five health per tick (ten health per second) while increasing the Harvester's charge meter. If the user's health is full, the health gained does not turn into overheal, and if the charge meter is full, afterburn no longer heals the user. Separate instances of afterburn stack per enemy, linearly increasing the health and charge gained. The weapon also tracks the remaining afterburn on dead enemies (including extinguished corpses, such as those in water), gaining the same health and charge as when they were alive. As a penalty, all enemies who are suffering afterburn get extinguished upon the Pyro's death.
The charge meter fills up after 30 ticks of afterburn (15 seconds), allowing for 100 points of healing per charge. When fully charged, the Harvester will allow a guaranteed critical hit, marked by a critical glow (including when not active) and a bell sound audible to all players. This critical hit will also heal the user by 195 health, whether or not the enemy dies, and will overheal if their health is full. The weapon will also have 25% increased swing range while charged. If the Harvester is crit boosted by other means, such as the Kritzkrieg, the healing will not occur, and the charge will not be used. The critical hit will also not be used if attacking buildings, ÜberCharged enemies, or surfaces. The amount of damage dealt by either afterburn or the critical hit has no effect on the charge and health gained. As a penalty, the Harvester is unable to randomly crit.
Related Achievements
Properties
Properties | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee? | Melee | |
Taunt | Guitar | |
Damage | ||
Base damage | 100% | 65 |
Critical | 195 | |
Mini-crit | 88 | |
Healing | ||
Healing (self) | 10 / s 195 | |
Function Times | ||
Attack interval | 0.8 s | |
Charge fill speed | 6.66% / s | |
Charge fill time | 30 ticks | |
All values are approximate. |
Update history
- Added the Harvester
Trivia
- The Harvester's description, "Ask not for whom the bell tolls", is a misquotation from the John Donne work "Devotions upon Emergent Occasions", Meditation XVII. The average enthusiast of 17th century England would know that the "bell" in this analogy refers to church bells that declare important events.
- Pulling out the Harvester will appear to delete all the flame particles created by your Flame Thrower. This is only visual, and does not prevent enemies from being set on fire.
- Switching to another class while an enemy has afterburn, then switching back to the Pyro, will still enable the Harvester to gain charge. The same thing will occur when switching between the Fire Axe and the Harvester.
- The chopped piece of wood bolted onto the Harvester's model suggests it's a repurposed farming scythe, which usually has an additional handle. As a result, to use it as a weapon in real life, you would need to pull the internal, sharp end of the blade towards yourself.
Gallery
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |