SMG: Difference between revisions

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|ru=Пистолет-пулемёт|ru_m=Submachine Gun
|ru=Пистолет-пулемёт|ru_m=Submachine Gun
|es=Metralleta|es_m=Machine Gun
|es=Metralleta|es_m=Machine Gun
|uk=Пістолет-кулемет|uk_m=Submachine Gun
}}
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Latest revision as of 16:55, 1 September 2023

SMG
Backpack SMG.png
Kill Icons
Killicon smg.png
Basic Information
Used by Sniper
Slot Secondary
Ammo
Ammo loaded 25
Ammo carried 75
Reload type Magazine
Loadout Stats

SMG

SMG

"It's a good thing to have at hand when things start getting personal, mate."

The SMG is the default secondary weapon of the Sniper. It is a compact, automatic submachine gun with an extended barrel and magazine.

The SMG is one of the fastest weapons in the game, firing 10.5 bullets a second with good accuracy and no damage falloff (unlike in Team Fortress 2), even though it suffers from low base damage. Its purpose is to provide the Sniper with a close-quarters backup weapon in case an enemy closes the gap and the Sniper Rifle is not able to be comfortably used. While the SMG provides more damage per second than the Sniper Rifle, in practice it is harder to shoot moving enemies with an automatic weapon, and the large base damage of the Sniper Rifle means that no-scope shots are more consistent at medium range.

However, the SMG is still useful to discourage classes from approaching, and its decent damage at point blank range makes it worth using in a scramble. It also provides a consistent way to finish off a low-health enemy at any range - especially when using the Huntsman or Hunting Revolver - as its good accuracy and lack of damage falloff makes it likely to get at least a few shots on an enemy. In any case, the SMG is still one of the weakest weapons in the game due to its low damage and lack of sustained fire, and should be used only as a situational weapon.

As with the Pistol and Revolver, the first bullet shot after 1.25 seconds is completely accurate.

Properties

Properties
Shot type Hitscan
Damage type Bullet
Ranged or Melee? Ranged
Taunt Heel kick
Damage
Maximum ramp-up 150% 12
Base damage 100% 8
Critical 24
Mini-crit 11
Mini-crit (ramp-up) 16
Bullet count 1
Spread 0.02
Ammo
Loaded 25
Carried 75
Reload type Clip
Function Times
Attack interval 0.105 s
Reload 1.1 s
Activation time Instant
Spread recovery 1.25 s
All values are approximate.

Names in other languages

Language Name Meaning
Bulgarian Лек автомат Light Machine Gun
Spanish Metralleta Machine Gun
English SMG -
French Mitraillette Submachine Gun
German SMG -
Italian SMG -
Brazilian Portuguese Submetralhadora Submachine Gun
Romanian SMG -
Russian Пистолет-пулемёт Submachine Gun
Ukrainian Пістолет-кулемет Submachine Gun

Update history

2.1.0

Trivia

  • In older versions of Team Fortress 2 Classic, the Scout had the SMG as an alternative secondary weapon. It was removed for competing with the Nail Gun and Pistol in terms of use.