Anti-Aircraft Cannon
Anti-Aircraft Cannon | |
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Kill Icons | |
Basic Information | |
Used by | Heavy |
Slot | Primary |
Ammo | |
Ammo loaded | 40 |
Reload type | No Reload |
Loadout Stats | |
Anti-Aircraft Cannon Anti-Aircraft Cannon Fires explosive shells Mini-crits airborne enemies on direct hit -33% explosion splash damage Weapon has limited range
"Which piece of you should Heavy send home to momma?" |
Anti-Aircraft Cannon publicity blurbInstead of bullets, this thumping old beast shoots short-range explosive rounds, so fast you can't see them—or airblast them—in flight. They'll detonate when they hit a surface, but they'll also detonate at a fixed range, dealing midair splash damage that's tough to avoid. (We've reassured Heavy that flak cannon explosive rounds are a lot like bullets.)
The Anti-Aircraft Cannon, commonly referred to as the AA Gun, is a primary weapon for Heavy, added in the Fight or Flight update. It resembles an anti-aircraft cannon, scaled down so as to be carried by a person.
Compared to the stock Minigun, the Anti-Aircraft Cannon has a much slower firing rate, less ammo, and a limited effective range. However, it fires high-damage hitscan bullets that explode when colliding with a surface or a player, or after 900 Hammer Units, dealing splash damage to all enemies in its wake. Despite being hitscan, the bullets still have a 10x10x10 HU collision hull, meaning they cannot fit through very small gaps or shoot around tight corners, and can hit enemies even if the user's crosshair is slightly off of them. This also means that the bullets cannot be airblasted by an enemy Pyro. The user can take damage (but not knockback) from their own explosions, so it is necessary to keep a short distance from whatever they are shooting at. This is assisted by the weapon's high knockback, preventing enemies from closing the distance between them and the Heavy. The Minigun's damage penalty against Sentry Guns does not apply to the Anti-Aircraft Cannon.
In addition, the Anti-Aircraft Cannon will mini-crit enemies who are 128 Hammer Units above the ground, and will mini-crit enemies who are explosive jumping or using a Jump Pad from any distance. The weapon's high knockback means that enemies can be juggled in the air, allowing for multiple mini-crits on an airborne enemy.
Properties
Properties | ||
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Shot type | Hitscan | |
Damage type | Explosive | |
Ranged or Melee? | Ranged | |
Taunt | Cradle | |
Damage | ||
Maximum ramp-up | 150% | 82 |
Base damage | 100% | 55 |
Maximum fall-off | 76.6% | 42 |
Critical | 165 | |
Mini-crit | 74 | |
Mini-crit (ramp-up) | 111 | |
Bullet count | 1 | |
Splash | ||
Minimum splash | 33% | 90 HU |
Damage reduction | 1% / 0.9 HU | |
Self-damage | 41-82 | |
Ammo | ||
Loaded | 40 | |
Function Times | ||
Attack interval | 0.55 s | |
Windup time | 1 s | |
Winddown time | 0.5 s | |
All values are approximate. |
Trivia
- Part of the publicity blurb for the Anti-Aircraft Cannon says "Shoot for the moon!". This is part of the quote "Shoot for the moon. Even if you miss, you'll land among the stars". It is commonly attributed to Norman Vincent Peale, who was inspired by the Space Race.
- The Heavy's face will remain emotionless when firing the Anti-Aircraft Cannon, unlike when firing the Minigun, where he will visibly grimace and smile.
Gallery
Weapons | |||||
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Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |