Chekhov's Punch: Difference between revisions

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{{stub}}{{Infobox weapon
{{Infobox weapon
| kill-icon=chekhov
| kill-icon=chekhov
| used-by=Heavy
| used-by=Heavy
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| loadout-attributes=
| loadout-attributes=
{{Loadout positive|Oh hit: Store up to 3 critical hits}}
{{Loadout positive|Oh hit: Store up to 3 critical hits}}
{{Loadout positive|Stored crits are consumered by all weapons}}
{{Loadout positive|Stored crits are consumed by all weapons}}
{{Loadout negative|Melee damage taken will crit on wearer}}
{{Loadout negative|Melee damage taken will crit on wearer}}
{{Loadout negative|Melee will only crit at full capacity}}
{{Loadout negative|Melee will crit only at full capacity}}
<br>
<br>
{{Loadout neutral|"If one is to equip these chains, they should be punched with"}}
{{Loadout neutral|"If one is to equip these chains, they should be punched with."}}
}}
}}{{Quotation|'''Chekhov's Punch''' publicity blurb|Hitting enemies with Chekhov's Punch stores critical hits, which you'll consume and activate whenever you attack with your other weapons. And you're going to need them—you take guaranteed crit damage from all melee sources if you're carrying Chekhov's Punch, even if you have another weapon in your hands.}}


{{Quotation|'''Chekhov's Punch''' publicity blurb|Hitting enemies with Chekhov's Punch stores critical hits, which you'll consume and activate whenever you attack with your other weapons. And you're going to need them—you take guaranteed crit damage from all melee sources if you're carrying Chekhov's Punch, even if you have another weapon in your hands.}}
The '''Chekhov's Punch''' are an alternate melee weapon for the [[Heavy]] added in the [[Fight or Flight]] update. They are the Heavy's own [[Fists]], but wrapped in chains. Chains appear on the Heavy's arms when the weapon is equipped, regardless of whether it is active. The user can left or right click to throw a left or right punch, but this has no effect on usage. When dealing critical damage, the Heavy's fists will both come down at once, instead of the typical uppercut. In addition, the Chekhov's Punch lacks the taunt kill of the Fists.


The '''Chekhov's Punch''' are an alternate melee weapon for the [[Heavy]] added in the [[Fight or Flight]] update. They are the Heavy's own hands, but wrapped in chains.
They are identical to the Fists in terms of damage. However, each hit on an enemy stores up to 3 [[critical hits]], which are shared between all of Heavy's weapons. When the Heavy has a critical charge, his hands will glow with a crit-boost effect. In exchange, the Heavy takes critical damage from all melee hits, whether or not the Chekhov's Punch is active or has any charges. In addition, it will only deal critical damage during melee attacks if the user has exactly 3 crits stored. If the Heavy has less than 3 charges, his hands will glow, but will lack the typical electric particle effect.


Each hits deals 65 damage, however each hit stores up to 3 critical hits which are shared between all of Heavy's weapons. However in exchange every melee hit towards the Heavy is [[Critical Hits|critical]].
Using a charge will give 0.8 seconds of crits to automatic weapons and a single crit on single-shot weapons. This also means that missing a shot, including on melee, will consume a stored crit. This applies during melee even if the Chekhov's Punch has less than 3 charges, although hitting a surface or a friendly player, or missing a melee attack while in melee range of an enemy, does not consume a charge. If the user is crit-boosted through other means, no charges will be consumed.


This weapon operates on a simple concept: You melee hit an enemy you get a stored crit. If an enemy melee hits you they get a crit. Because the downside of melee vulnerability is universal no matter what weapon the Heavy is holding one should be careful. If an enemy is close enough you can melee them for a stored crit but they in turn can melee you.  
== Properties ==
{{Weapon properties
| damage-type = Melee
| ranged-type = Melee
| taunt = Knockout
| damage-column = true
| base-damage = 65
| base-damage-percentage = 100%
| critical = 195
| mini-crit = 88
| function-times-column = true
| attack-interval = 0.8 s
| activation-time = 0.2 s
|}}


== Trivia ==
== Trivia ==
* The name Chekhov's Punch comes from the trope Chekhov's Gun, a trope where something is shown at the beginning of a story and is used at the end. This matches with this weapon, as it stores crits for later.
* The name Chekhov's Punch comes from the trope Chekhov's Gun, a trope where something is shown at the beginning of a story and is used at the end. This matches the theme of this weapon, as it stores crits for later.
{{nav allweapons}}
{{nav allweapons}}

Revision as of 22:09, 22 May 2023

Chekhov's Punch
Backpack Chekhov's Punch.png
Kill Icons
Killicon chekhov.png
Basic Information
Used by Heavy
Slot Melee
Loadout Stats

Chekhov's Punch

Chains

Oh hit: Store up to 3 critical hits

Stored crits are consumed by all weapons

Melee damage taken will crit on wearer

Melee will crit only at full capacity


"If one is to equip these chains, they should be punched with."

Hitting enemies with Chekhov's Punch stores critical hits, which you'll consume and activate whenever you attack with your other weapons. And you're going to need them—you take guaranteed crit damage from all melee sources if you're carrying Chekhov's Punch, even if you have another weapon in your hands.

Chekhov's Punch publicity blurb

The Chekhov's Punch are an alternate melee weapon for the Heavy added in the Fight or Flight update. They are the Heavy's own Fists, but wrapped in chains. Chains appear on the Heavy's arms when the weapon is equipped, regardless of whether it is active. The user can left or right click to throw a left or right punch, but this has no effect on usage. When dealing critical damage, the Heavy's fists will both come down at once, instead of the typical uppercut. In addition, the Chekhov's Punch lacks the taunt kill of the Fists.

They are identical to the Fists in terms of damage. However, each hit on an enemy stores up to 3 critical hits, which are shared between all of Heavy's weapons. When the Heavy has a critical charge, his hands will glow with a crit-boost effect. In exchange, the Heavy takes critical damage from all melee hits, whether or not the Chekhov's Punch is active or has any charges. In addition, it will only deal critical damage during melee attacks if the user has exactly 3 crits stored. If the Heavy has less than 3 charges, his hands will glow, but will lack the typical electric particle effect.

Using a charge will give 0.8 seconds of crits to automatic weapons and a single crit on single-shot weapons. This also means that missing a shot, including on melee, will consume a stored crit. This applies during melee even if the Chekhov's Punch has less than 3 charges, although hitting a surface or a friendly player, or missing a melee attack while in melee range of an enemy, does not consume a charge. If the user is crit-boosted through other means, no charges will be consumed.

Properties

Properties
Damage type Melee
Ranged or Melee? Melee
Taunt Knockout
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Function Times
Attack interval 0.8 s
Activation time 0.2 s
All values are approximate.

Trivia

  • The name Chekhov's Punch comes from the trope Chekhov's Gun, a trope where something is shown at the beginning of a story and is used at the end. This matches the theme of this weapon, as it stores crits for later.