Dynamite Pack

From TF2 Classic Wiki
Jump to navigation Jump to search
Dynamite Pack
Backpack Dynamite Pack.png
Kill Icons
Killicon mirv projectile.png
Killicon mirv bomb.png
Basic Information
Used by Demoman
Slot Secondary
Loadout Stats

The Dynamite Pack

Grenade

+50% max primary ammo on wearer

Splits into 4 smaller bomblets upon exploding

Can be defused by the Wrench


"Ye'll be in bits tomorrow."

The Dynamite Pack is a throwable secondary weapon that consists of a bundle of five dynamite sticks, which explodes into four smaller sticks of dynamite, which then finally explode themselves. It can be charged up to two seconds, increasing the speed of the thrown pack. Hitting an enemy with the pack will deal 30 damage regardless of range, and halt the enemy's movement for 0.5 seconds. If the main pack hits a surface after it is thrown, it will bounce in a random direction before coming to rest. Once it is thrown, the main pack will detonate after 2.5 seconds, dealing massive splash damage. During the main explosion, it randomly spreads out its four remaining dynamite sticks, which then randomly detonate between 1 and 2 seconds after.

The Demoman can only carry one Dynamite Pack at a time. After it is thrown, it recharges after 10 seconds, after visiting a resupply locker, or after respawning. In addition, equipping the Dynamite Pack also gives the Demoman a 50% increase in max primary ammo. This means that the Grenade Launcher has 24 carried ammo instead of the default 16. This increase has no effect when using the Gunboats.

A thrown Dynamite Pack can be defused by the Engineer by hitting it with the Wrench, but not the smaller dynamite sticks. The smaller bomblets can be defused by Pyro's airblast, but not the main dynamite pack, which can only be moved away.

Taunting with the Dynamite Pack will cause the Demoman to blow himself up after 3.8 seconds, dealing between 900 and 450 damage to any enemy in the explosion radius, and 750 damage to himself. If the user somehow survives the explosion, such as through an Ubercharge, the Dynamite Pack will be consumed, and the user will be launched upwards a significant amount.

Properties

Properties
Shot type Projectile
Damage type Explosive
Ranged or Melee? Ranged
Taunt Kablooey
Damage
Base damage 100% 170
85
30
Critical 510
255
90
Mini-crit 230
115
41
Splash
Minimum splash 50% 2.7 m
Damage reduction 1% / 2.92 HU
Self-damage 135-68
63-32
Ammo
Loaded 1
Reload type Recharge
Function Times
Attack interval 0.7 s
Activation time 2.5 s
3.5 s
4.5 s
Charge fill speed 50% / s
Charge fill time 2 s
Recharge time 10 s
All values are approximate.

Related achievements

Achievement Description
Tf2c kill buildings with mirv.png KA-BLOOIE! Take out 5 Engineer buildings with the Dynamite Pack.
Tf2c defuse mirv.png Fuse Refusal Defuse an enemy Demoman's Dynamite Pack with the Wrench.
Tf2c achievement extinguish bomblets.png Birthday Blowout Extinguish 20 Dynamite Pack sticks by airblasting them.
Tf2c achievement taunt kill mirv.png 1, 1, 1, Uhh... Kill an enemy with an explosives configuration gone wrong.

Names in other languages

Language Name Meaning
Bulgarian Динамит Dynamite
Spanish Pack de Dinamita Dynamite Pack
English Dynamite Pack -
French Pack de dynamite Dynamite Pack
German Dynamitbündel Dynamite Bundle
Hungarian Dinamitcsomó Dynamite Bundle
Italian Pacco di dinamiti Dynamite Pack
Polish Ładunek Dynamitu Dynamite Charge
Brazilian Portuguese Pacote de Dinamite Dynamite Pack
Romanian Pachet de dinamită Dynamite Pack
Russian Связка динамита Dynamite Bundle
Turkish Dinamit Paketi Dynamite Pack

Update history

2.0.0
  • Added The Dynamite Pack

2.0.1

  • Recharge time slowed from 7s to 10s
  • Faster throw charging time from 4s to 2s
  • Airblast, bullets and melees push the main Dynamite Pack slightly further
  • Airblasting Dynamite Bomblets now extinguishes their fuse

2.0.2

  • Added the ability to taunt kill your enemies with this weapon

2.1.0

  • Now deals 30 damage when directly hitting a player (Damage is not affected by range)
  • Now briefly slows enemies on direct hit
  • Increased primary ammo on wearer by 50%
  • Doubled taunt kill damage and radius

Trivia

  • The Dynamite Pack was originally planned for Team Fortress 2 during it's pre-release stages, as a re-imaging of Team Fortress Classic's MIRV Grenade. It is unknown if it was ever intended to act as it's own weapon.
  • The achievement for taunt killing an enemy with the Dynamite Pack is named "1, 1, 1, Uhh...", which is a reference to a joke from the Meet The Spy video. Despite this, the Demoman only presses the button three times on the Dynamite Pack, instead of four times.