Grenade Launcher: Difference between revisions

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The '''Grenade Launcher''' is the default primary weapon of the Demoman. It is a cartoony grenade launcher with an oversized six-slot ammo chamber, held with its wooden stock and foregrip, that shoots glowing team-colored explosive canisters. Despite having six barrels on its model, the Grenade Launcher only loads four grenades at a time.
The '''Grenade Launcher''' is the default primary weapon of the Demoman. It is a cartoony grenade launcher with an oversized six-slot ammo chamber, held with its wooden stock and foregrip, that shoots glowing team-colored explosive canisters. Despite having six barrels on its model, the Grenade Launcher only loads four grenades at a time.


The Grenade Launcher fires fast grenades, also known as "pipe bombs", that arc in the air and explode on contact with enemies and their buildings, dealing 100 damage against that enemy at any range, plus splash damage against any enemy nearby. If the grenade hits a surface, it will not explode on contact, instead bouncing and rolling on the ground until it naturally explodes. All grenades will explode after 2.3 seconds, even if they are soaring through the air. As a consequence, grenades can be shot off map surfaces to bounce them into enemy positions, and they will still act as area denial even if the user is unable to directly hit an enemy. This makes the grenade launcher a powerful, though difficult-to-use weapon in direct combat, and one of the few weapons able to act as a threat even during indirect combat.
The Grenade Launcher fires fast grenades, also known as "pipe bombs", that arc in the air and explode on contact with enemies and their buildings, dealing 100 damage against that enemy at any range, plus splash damage against any enemy nearby. If the grenade hits a surface, it will not explode on contact, instead bouncing and rolling on the ground until it naturally explodes. All grenades will explode after 2.3 seconds, even if they are soaring through the air. As a consequence, grenades can be shot off map surfaces to bounce them into enemy positions, and they will still act as area denial even if the user is unable to directly hit an enemy. This makes the grenade launcher a powerful, though difficult-to-use weapon in direct combat, and one of the few weapons able to act as a threat even during indirect combat. The grenades will have significantly less velocity when shot [[water|underwater]].


Because the user takes damage and knockback from their own grenade explosions, they are able to use them as an [[jumping|explosive jump]] to reach heights otherwise unobtainable. This offers less control and velocity than a similar jump from the [[Stickybomb Launcher]].
Because the user takes damage and knockback from their own grenade explosions, they are able to use them as an [[jumping|explosive jump]] to reach heights otherwise unobtainable. This offers less control and velocity than a similar jump from the [[Stickybomb Launcher]].

Revision as of 00:50, 15 June 2023

Grenade Launcher
Backpack Grenade Launcher.png
Kill Icons
Killicon tf projectile pipe.png
Basic Information
Used by Demoman
Slot Primary
Ammo
Ammo loaded 4
Ammo carried 16
Loadout Stats

Grenade Launcher

Grenade Launcher

"Leave it to me, lad."

The Grenade Launcher is the default primary weapon of the Demoman. It is a cartoony grenade launcher with an oversized six-slot ammo chamber, held with its wooden stock and foregrip, that shoots glowing team-colored explosive canisters. Despite having six barrels on its model, the Grenade Launcher only loads four grenades at a time.

The Grenade Launcher fires fast grenades, also known as "pipe bombs", that arc in the air and explode on contact with enemies and their buildings, dealing 100 damage against that enemy at any range, plus splash damage against any enemy nearby. If the grenade hits a surface, it will not explode on contact, instead bouncing and rolling on the ground until it naturally explodes. All grenades will explode after 2.3 seconds, even if they are soaring through the air. As a consequence, grenades can be shot off map surfaces to bounce them into enemy positions, and they will still act as area denial even if the user is unable to directly hit an enemy. This makes the grenade launcher a powerful, though difficult-to-use weapon in direct combat, and one of the few weapons able to act as a threat even during indirect combat. The grenades will have significantly less velocity when shot underwater.

Because the user takes damage and knockback from their own grenade explosions, they are able to use them as an explosive jump to reach heights otherwise unobtainable. This offers less control and velocity than a similar jump from the Stickybomb Launcher.

Properties

Properties
Shot type Projectile
Damage type Explosive
Ranged or Melee? Ranged
Taunt Kaboom
Damage
Base damage 100% 100
60
Critical 300
180
Mini-crit 135
81
Bullet count 1
Splash
Minimum splash 50% 2.8 m
Damage reduction 1% / 2.88
Self-damage 38-73
Ammo
Loaded 4
Carried 16
Reload type Single
Function Times
Attack interval 0.6 s
2.3 s
First reload 1.24 s
Further reloads 0.6 s
All values are approximate.

Names in other languages

Language Name Meaning
Bulgarian Гранатомет Grenade Launcher
Spanish Lanzagranadas Grenade Launcher
English Grenade Launcher -
French Lance-grenades Grenade Launcher
German Granatwerfer Grenade Launcher
Italian Lanciagranate Grenade Launcher
Brazilian Portuguese Lança-granadas Grenade Launcher
Romanian Lansator de grenade Grenade Launcher
Russian Гранатомёт Grenade Launcher

Trivia

  • In Team Fortress 2 Classic, the Grenade Launcher's cylinder has been updated to only have space for four grenades, in the original Team Fortress 2 the cylinder has enough space to fit six grenades yet Demoman only loads 4, this is because the Grenade Launcher's clip size was cut down post release to only hold four for balance purposes.