Huntsman

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Revision as of 20:39, 8 August 2023 by Ratboy Slim (talk | contribs) (Removed kill icons that turned out to be unused)
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Huntsman
Backpack Huntsman.png
Kill Icons
Killicon huntsman.png
Killicon huntsman headshot.png
Killicon deflect arrow.png
Killicon huntsman flyingburn.png
Killicon huntsman burning.png
Killicon taunt sniper.png
Basic Information
Used by Sniper
Slot Primary
Ammo
Ammo loaded 1
Ammo carried 12
Reload type Passive
Loadout Stats

The Huntsman

Bow

"Whatever happened to chivalry?"

The Huntsman is an alternative primary weapon for the Sniper. It is a simple recurve bow made from wood and metal, its riser held on with black tape, and with additional asymmetrical tape on the limbs. While equipped, the Sniper will have a large quiver with three arrows sticking out of it, whether or not the Huntsman is the active weapon. Its arrows leave behind a team-colored trail when fired. Enemies killed by the Huntsman may have their corpses pinned to nearby walls.

The Huntsman shoots a large arrow projectile that travels through the air, impacting the first enemy it comes into contact with. While holding down the primary fire button, the arrow can be charged for up to one second, significantly increasing its damage and velocity. While charging, the Sniper is slowed and he cannot jump, but will still charge and can be fired in midair or underwater. The arrows deal 50 damage uncharged and 120 damage at maximum charge.

In addition, the Huntsman can headshot enemies at any charge and any range, dealing 150 damage uncharged and 360 damage fully charged. The headshot hitbox is different from that of the Sniper Rifle and Hunting Revolver, meaning that headshots can succeed or fail in non-intuitive ways. The user can also cancel the charge by pressing the alternative fire key, causing the Sniper to lower his bow, not firing his arrow, and delay his next shot. Switching weapons will also cancel the charge without firing the arrow. If the user charges for more than five seconds, their charge meter will turn red, and their current shot will become extremely inaccurate when fired.

The Huntsman arrow can be lit on fire by a friendly Pyro's Flame Thrower or certain map geometry like the torches on DeGroot Keep, causing impacted enemies to suffer afterburn, lasting for 10 seconds and dealing 3 damage every 0.5 seconds for a total of 60 damage. The arrows are not affected by water and will remain on fire even while the user is underwater. This means that a fire arrow shot by an underwater Sniper can set an above-ground enemy on fire. Enemies that are underwater will not suffer afterburn at all. In any case, the friendly Pyro will not receive assist credit for the kill, and the Sniper will receive full credit.

The Huntsman has the Arrow Stab kill taunt, in which the Sniper will twirl an arrow with his hand, stab it into the first enemy in front of his crosshair (vertically and horizontally), then pull it out. Doing this will stun the enemy (including invulnerable enemies) and deal 1 damage on the stab, then deal 500 damage to them on the pullout. The pullout and stab are separate actions, meaning an enemy can get stunned without dying, or die without being stunned. The taunt effect extends significantly beyond the animation's apparent range. The user's crosshair position influences where the taunt will stab, meaning they can hit an enemy above or below them, even though the animation always faces forwards. The taunt will not penetrate multiple enemies, and will not damage buildings. If the arrow is on fire, it will not cause afterburn, or even a flaming corpse. It also cannot deal critical hits, but it can deal mini-crits. Unlike in Team Fortress 2, taunting with an arrow charged will fire the arrow before taunting.

Properties

Properties
Shot type Projectile
Damage type Bullet
Ranged or Melee? Ranged
Taunt Arrow Stab
Damage
Base damage 100% 50
Charged damage 240% 120
Critical 150
Critical (charged) 360
Mini-crit 68
Mini-crit (charged) 162
Bullet count 1
Status Effects
Effect Afterburn
Afterburn 3 / tick
Afterburn (mini-crit) 4 / tick
Afterburn duration 10 s
Ammo
Loaded 1
Carried 12
Reload type Passive
Function Times
Attack interval 1.94 s
Charge fill speed 100% / s
Charge fill time 1 s
Aim fatigue 5 s
All values are approximate.

Update history

2.0.0
  • Added The Huntsman

Names in other languages

Language Name Meaning
Bulgarian Ловецът Huntsman
Spanish Cazador Huntsman
English Huntsman -
French Huntsman -
German Huntsman -
Italian Arco da cacciatore Huntsman's Bow
Brazilian Portuguese Caçador Huntsman
Romanian Huntsman -
Russian Охотник Huntsman

Trivia

  • The Sniper will still have three arrows sticking out of his quiver even if the Huntsman has less than three arrows remaining.
  • An arrow launched while taunting with the Huntsman will not play its firing sound effect.