Shotgun: Difference between revisions

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(Updated version of the shotgun description.)
m (More class links)
 
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| reload=Single
| reload=Single
| loadout=yes
| loadout=yes
| loadout-attributes={{Loadout neutral|Sometimes, you just have to do things yourself.}}
| loadout-attributes={{Loadout neutral|"Sometimes, you just have to do things yourself."}}
| loadout-2=yes
| loadout-2=yes
| loadout-2-attributes={{Loadout neutral|My shotgun disagrees with your will to live, maggot!}}
| loadout-2-attributes={{Loadout neutral|"My shotgun disagrees with your will to live, maggot!"}}
| loadout-3=yes
| loadout-3=yes
| loadout-3-attributes={{Loadout neutral|"Let this do the talking."}}
| loadout-4=yes
| loadout-4=yes
| loadout-4-attributes={{Loadout neutral|Heavy will make do with this.}}
| loadout-4-attributes={{Loadout neutral|"Heavy will make do with this."}}
}}
}}The '''Shotgun''' is the default primary weapon for the [[Engineer]] and the default secondary weapon for the [[Soldier]], [[Pyro]], and [[Heavy]]. It's a sawed-off, pump-action shotgun, with a dark metal barrel, and a wooden stock and forearm.
The '''Shotgun''' is the stock primary weapon for the [[Engineer]] and the stock secondary weapon for the [[Soldier]], [[Pyro]] and [[Heavy]]. It's a sawed-off, pump-action shotgun with a dark metal barrel, a wooden grip and forearm.
 
The Shotgun has the same statistics on all classes, with the exception of slightly different reload times. It holds 6 shells at a time, firing  10 bullets in a 9x9 pattern with the 10th bullet overlapping the center bullet. This naturally leads to the shotgun landing more bullets at closer ranges, making it an excellent option for dealing burst damage. This is supplemented by its large base damage of 6 per bullet, 150% damage ramp-up for 9 damage per bullet at point-blank, and a fast firing speed of about once every 0.6 seconds. Despite being relegated to a sidearm, the Shotgun is one of the most reliable weapons in the game, and its deadliness should not be underestimated.


A consistent form of firepower can sometimes be all a Mann needs on the front lines, and the shotgun provides this to all classes who are permitted to equip it. The shotgun holds 6 shells at a time and carries 32 in reserve, with random weapon spread disabled each shell fires off 10 pellets in a 3 by 3 spread pattern with the 10th pellet overlapping the center pellet. Each Pellet does a base damage of 6 and at maximum ramp up 9 damage, making it a great close range weapon as well as being a decent option at medium range.
The strategy and usage of the Shotgun is slightly different for each class, with a shared theme of increased mobility, mid-range viability, and close-range damage:


Though the stats of the shotgun stay the same for every class, it's usage varies depending on who wields it.
* On [[Engineer]], the Shotgun is used as his primary weapon, and is his best source of damage when he is caught without a [[Sentry Gun]]. When defending his buildings from enemy assault, the Shotgun can supplement Sentry damage and kill enemies before they have a chance to destroy it. It is especially effective against enemy [[Spy|Spies]] who get too close to his encampment.
* On [[Soldier]], the Shotgun is used to supplement the low clip size of the [[Rocket Launcher]], being a backup weapon in case he cannot reload his rockets in time, or if usage of such would cause him to explode. It is also used for finishing off enemies that are running away, where the slow velocity of the rockets may not reach them in time. In addition, it functions as an anti-Pyro weapon, countering the [[Flame Thrower]]'s ability to [[airblast]] away his rockets.
* On [[Pyro]], the Shotgun is used to shoot enemies that are out of range of their Flame Thrower, in addition to dealing more damage per second than the Flame Thrower against a singular target. It is often used as the main weapon against an enemy that is suffering afterburn, and offers the Pyro a degree of mobility that is not viable when using the Flame Thrower. In addition, it is highly effective against enemy Pyros, or other enemies hiding [[water|underwater]]. Taunting with the Shotgun will cause the Pyro to do the Hadouken kill taunt, shared with the [[Flare Gun]] and [[Twin Barrel]].
* On [[Heavy]], the Shotgun is used for mobile assaults, such as when chasing an enemy that is hiding out of sight of his [[Minigun]], or when travelling in a space where the Minigun cannot be spun up in time. The high ammo consumption of the Minigun also makes usage of the Shotgun a necessity when sources of ammo are scarce.


*[[Soldier]]'s shotgun is his weapon of choice if rockets and or splash damage is not viable in a situation. It can be used to kill a close range enemy to avoid taking self damage from rockets, finishing off a weak target, or attacking opponents who are too unpredictable to waste rockets on.
== Properties ==
*[[Pyro]]'s shotgun serves as a way to counteract the shortcomings of his [[Flamethrower]], not only does it allow him to have a proper medium range option, it also lets him to effectively combat opponents who are resistant to fire such as enemy [[Pyro]]'s or underwater targets.
{{Weapon properties
*[[Heavy]]'s shotgun, while not as powerful as his [[Minigun]], can still be useful in emergency situations. As such, it should be primarily used if revving his primary weapon will take too long or if it's running low on ammunition.
| shot-type = Hitscan
*[[Engineer]]'s shotgun should be used in order to fight back against enemies who either catch him without his sentry gun at his side, or attempt to destroy his sentry gun at close range. It can also be useful against [[Spy]]'s if they attempt to sap an Engineer's buildings.
| damage-type = Bullet
| ranged-type = Ranged
| taunt = {{tooltip|Hoedown|On Engineer}}<br>{{tooltip|Juggling|On Soldier}}<br>{{tooltip|Hadouken|On Pyro}}<br>{{tooltip|Cutthroat|On Heavy}}
| damage-column = true
| maximum-ramp-up = 90
| maximum-ramp-up-percentage = 150%
| base-damage = 60
| base-damage-percentage = 100%
| maximum-fall-off = 32
| maximum-fall-off-percentage = 52.8%
| critical = 180
| mini-crit = 81
| mini-crit-ramp-up = 122
| bullet-count = 10
| spread = {{tooltip|0.0675|In radians}}
| ammo-column = true
| loaded = 6
| carried = 32
| reload-type = Single
| function-times-column = true
| attack-interval = 0.625 s
| first-reload = {{tooltip|1 s|On Soldier and Pyro}}<br>{{tooltip|0.87 s|On Engineer and Heavy}}
| further-reloads = 0.51 s
|}}


== Names in other languages ==
== Names in other languages ==
{{Names
{{Names
|bg=Ловджийска пушка|bg_m=Shotgun
|bg=Ловджийска пушка|bg_m=Shotgun
Line 44: Line 71:
|ru=Дробовик|ru_m=Shotgun
|ru=Дробовик|ru_m=Shotgun
|tr=Av Tüfeği|tr_m=Shotgun
|tr=Av Tüfeği|tr_m=Shotgun
|uk=Рушниця|uk_m=Shotgun
}}
}}
== Trivia ==
== Trivia ==
* In old versions of Team Fortress 2 Classic, the [[Medic]] used to have the Shotgun as an alternative primary weapon. However, it has been shown to be too powerful for a support class such as the Medic, players preferred to fight with the Shotgun instead of healing teammates, turning him into a combat class. As such it was removed.
* In old versions of Team Fortress 2 Classic, the [[Medic]] had the Shotgun as an alternative primary weapon. However, it was considered harmful for his class design, as players preferred to fight with the Shotgun instead of healing teammates.
{{nav allweapons}}
{{nav allweapons}}

Latest revision as of 05:18, 19 October 2023

Shotgun
Backpack Shotgun.png
Kill Icons
Killicon shotgun.png
Killicon taunt pyro.png
Basic Information
Used by Engineer, Soldier, Pyro, Heavy
Slot Primary, Secondary
Ammo
Ammo loaded 6
Ammo carried 32
Loadout Stats

Shotgun

Shotgun

"Sometimes, you just have to do things yourself."

Shotgun

Shotgun

"My shotgun disagrees with your will to live, maggot!"

Shotgun

Shotgun

"Let this do the talking."

Shotgun

Shotgun

"Heavy will make do with this."

The Shotgun is the default primary weapon for the Engineer and the default secondary weapon for the Soldier, Pyro, and Heavy. It's a sawed-off, pump-action shotgun, with a dark metal barrel, and a wooden stock and forearm.

The Shotgun has the same statistics on all classes, with the exception of slightly different reload times. It holds 6 shells at a time, firing 10 bullets in a 9x9 pattern with the 10th bullet overlapping the center bullet. This naturally leads to the shotgun landing more bullets at closer ranges, making it an excellent option for dealing burst damage. This is supplemented by its large base damage of 6 per bullet, 150% damage ramp-up for 9 damage per bullet at point-blank, and a fast firing speed of about once every 0.6 seconds. Despite being relegated to a sidearm, the Shotgun is one of the most reliable weapons in the game, and its deadliness should not be underestimated.

The strategy and usage of the Shotgun is slightly different for each class, with a shared theme of increased mobility, mid-range viability, and close-range damage:

  • On Engineer, the Shotgun is used as his primary weapon, and is his best source of damage when he is caught without a Sentry Gun. When defending his buildings from enemy assault, the Shotgun can supplement Sentry damage and kill enemies before they have a chance to destroy it. It is especially effective against enemy Spies who get too close to his encampment.
  • On Soldier, the Shotgun is used to supplement the low clip size of the Rocket Launcher, being a backup weapon in case he cannot reload his rockets in time, or if usage of such would cause him to explode. It is also used for finishing off enemies that are running away, where the slow velocity of the rockets may not reach them in time. In addition, it functions as an anti-Pyro weapon, countering the Flame Thrower's ability to airblast away his rockets.
  • On Pyro, the Shotgun is used to shoot enemies that are out of range of their Flame Thrower, in addition to dealing more damage per second than the Flame Thrower against a singular target. It is often used as the main weapon against an enemy that is suffering afterburn, and offers the Pyro a degree of mobility that is not viable when using the Flame Thrower. In addition, it is highly effective against enemy Pyros, or other enemies hiding underwater. Taunting with the Shotgun will cause the Pyro to do the Hadouken kill taunt, shared with the Flare Gun and Twin Barrel.
  • On Heavy, the Shotgun is used for mobile assaults, such as when chasing an enemy that is hiding out of sight of his Minigun, or when travelling in a space where the Minigun cannot be spun up in time. The high ammo consumption of the Minigun also makes usage of the Shotgun a necessity when sources of ammo are scarce.

Properties

Properties
Shot type Hitscan
Damage type Bullet
Ranged or Melee? Ranged
Taunt Hoedown
Juggling
Hadouken
Cutthroat
Damage
Maximum ramp-up 150% 90
Base damage 100% 60
Maximum fall-off 52.8% 32
Critical 180
Mini-crit 81
Mini-crit (ramp-up) 122
Bullet count 10
Spread 0.0675
Ammo
Loaded 6
Carried 32
Reload type Single
Function Times
Attack interval 0.625 s
First reload 1 s
0.87 s
Further reloads 0.51 s
All values are approximate.

Names in other languages

Language Name Meaning
Bulgarian Ловджийска пушка Shotgun
Spanish Escopeta Shotgun
English Shotgun -
French Fusil à pompe Shotgun
German Schrotflinte Shotgun
Hungarian Sörétes puska Shotgun
Italian Fucile a pompa Shotgun
Polish Strzelba Shotgun
Brazilian Portuguese Escopeta Shotgun
Romanian Shotgun -
Russian Дробовик Shotgun
Turkish Av Tüfeği Shotgun
Ukrainian Рушниця Shotgun

Trivia

  • In old versions of Team Fortress 2 Classic, the Medic had the Shotgun as an alternative primary weapon. However, it was considered harmful for his class design, as players preferred to fight with the Shotgun instead of healing teammates.