Grenade Launcher: Difference between revisions
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{{Infobox weapon | {{Infobox weapon | ||
| kill-icon=tf projectile pipe | | kill-icon=tf projectile pipe | ||
| kill-icon-2=deflect promode | |||
| used-by=Demoman | | used-by=Demoman | ||
| slot=Primary | | slot=Primary | ||
Line 10: | Line 11: | ||
{{Loadout neutral|"Leave it to me, lad."}} | {{Loadout neutral|"Leave it to me, lad."}} | ||
}} | }} | ||
The '''Grenade Launcher''' is the default primary weapon of the Demoman. It is a cartoony grenade launcher with an oversized six-slot ammo chamber, held with its wooden stock and foregrip, that shoots glowing team-colored explosive canisters. Despite having six | The '''Grenade Launcher''' is the default primary weapon of the Demoman. It is a cartoony grenade launcher with an oversized six-slot ammo chamber, held with its wooden stock and foregrip, that shoots glowing team-colored explosive canisters. Despite having six chambers on its model, the Grenade Launcher only loads four grenades at a time. | ||
The Grenade Launcher fires fast grenades | The Grenade Launcher fires fast grenades (also known as "pipe bombs") that arc in the air and explode on contact with enemies and their [[buildings]], dealing 100 damage against that enemy at any range, plus splash damage against any enemy nearby. If the grenade hits a surface, it will not explode on contact, instead bouncing and rolling on the ground until it naturally explodes. All grenades will explode after 2.3 seconds, even if they are soaring through the air, only dealing 60 base damage. As a consequence, grenades can be shot off map surfaces to bounce them into enemy positions, and they will still act as area denial even if the user is unable to directly hit an enemy. This makes the grenade launcher a powerful, though difficult-to-use weapon in direct combat, and one of the few weapons able to act as a threat even during indirect combat. The grenades will have significantly less velocity when shot [[water|underwater]]. | ||
Because the user takes damage and knockback from their own grenade explosions, they are able to use them as an [[jumping|explosive jump]] to reach heights otherwise unobtainable. This offers less control and velocity than a similar jump from the [[Stickybomb Launcher]]. | Because the user takes damage and knockback from their own grenade explosions, they are able to use them as an [[jumping|explosive jump]] to reach heights otherwise unobtainable. This offers less control and velocity than a similar jump from the [[Stickybomb Launcher]]. | ||
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| bullet-count = 1 | | bullet-count = 1 | ||
| splash-column = true | | splash-column = true | ||
| minimum-splash = | | minimum-splash = 146 HU | ||
| minimum-splash-percentage = 50% | | minimum-splash-percentage = 50% | ||
| damage-reduction = 1% / 2.88 | | damage-reduction = 1% / 2.88 HU | ||
| self-damage = 38-73 | | self-damage = 38-73 | ||
| ammo-column = true | | ammo-column = true | ||
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|ru=Гранатомёт|ru_m=Grenade Launcher | |ru=Гранатомёт|ru_m=Grenade Launcher | ||
|es=Lanzagranadas|es_m=Grenade Launcher | |es=Lanzagranadas|es_m=Grenade Launcher | ||
|uk=Гранатомет|uk_m=Grenade Launcher | |||
}} | |||
== Update history == | |||
{{Update history| | |||
'''[[2.0.0]]''' | |||
* Clipsize is now shown on the model. | |||
* Fixed an issue with grenades colliding with respawn room visualizers. | |||
'''[[2.0.4]]''' | |||
* Grenades no longer sometimes bounce off of enemy [[buildings]] without exploding | |||
'''[[2.1.0]]''' | |||
* Pipes from the Grenade Launcher now spark when shattering without an explosion | |||
}} | }} | ||
== Trivia == | == Trivia == | ||
* | * During Team Fortress 2's development, the Grenade Launcher loaded six grenades instead of four, which is why the model has six chambers. | ||
{{nav allweapons}} | {{nav allweapons}} |
Latest revision as of 05:58, 19 October 2023
Grenade Launcher | |
---|---|
Kill Icons | |
Basic Information | |
Used by | Demoman |
Slot | Primary |
Ammo | |
Ammo loaded | 4 |
Ammo carried | 16 |
Loadout Stats | |
Grenade Launcher Grenade Launcher "Leave it to me, lad." |
The Grenade Launcher is the default primary weapon of the Demoman. It is a cartoony grenade launcher with an oversized six-slot ammo chamber, held with its wooden stock and foregrip, that shoots glowing team-colored explosive canisters. Despite having six chambers on its model, the Grenade Launcher only loads four grenades at a time.
The Grenade Launcher fires fast grenades (also known as "pipe bombs") that arc in the air and explode on contact with enemies and their buildings, dealing 100 damage against that enemy at any range, plus splash damage against any enemy nearby. If the grenade hits a surface, it will not explode on contact, instead bouncing and rolling on the ground until it naturally explodes. All grenades will explode after 2.3 seconds, even if they are soaring through the air, only dealing 60 base damage. As a consequence, grenades can be shot off map surfaces to bounce them into enemy positions, and they will still act as area denial even if the user is unable to directly hit an enemy. This makes the grenade launcher a powerful, though difficult-to-use weapon in direct combat, and one of the few weapons able to act as a threat even during indirect combat. The grenades will have significantly less velocity when shot underwater.
Because the user takes damage and knockback from their own grenade explosions, they are able to use them as an explosive jump to reach heights otherwise unobtainable. This offers less control and velocity than a similar jump from the Stickybomb Launcher.
Properties
Properties | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee? | Ranged | |
Taunt | Kaboom | |
Damage | ||
Base damage | 100% | 100 60 |
Critical | 300 180 | |
Mini-crit | 135 81 | |
Bullet count | 1 | |
Splash | ||
Minimum splash | 50% | 146 HU |
Damage reduction | 1% / 2.88 HU | |
Self-damage | 38-73 | |
Ammo | ||
Loaded | 4 | |
Carried | 16 | |
Reload type | Single | |
Function Times | ||
Attack interval | 0.6 s 2.3 s | |
First reload | 1.24 s | |
Further reloads | 0.6 s | |
All values are approximate. |
Names in other languages
Language | Name | Meaning |
---|---|---|
Bulgarian | Гранатомет | Grenade Launcher |
Spanish | Lanzagranadas | Grenade Launcher |
English | Grenade Launcher | - |
French | Lance-grenades | Grenade Launcher |
German | Granatwerfer | Grenade Launcher |
Italian | Lanciagranate | Grenade Launcher |
Brazilian Portuguese | Lança-granadas | Grenade Launcher |
Romanian | Lansator de grenade | Grenade Launcher |
Russian | Гранатомёт | Grenade Launcher |
Ukrainian | Гранатомет | Grenade Launcher |
Update history
- Clipsize is now shown on the model.
- Fixed an issue with grenades colliding with respawn room visualizers.
- Grenades no longer sometimes bounce off of enemy buildings without exploding
- Pipes from the Grenade Launcher now spark when shattering without an explosion
Trivia
- During Team Fortress 2's development, the Grenade Launcher loaded six grenades instead of four, which is why the model has six chambers.
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |