Brick: Difference between revisions

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{{Infobox weapon
{{Infobox weapon
| kill-icon=brick
| kill-icon=brick
| kill-icon-2=brick building
| kill-icon-3=deflect brick
| used-by=Scout
| used-by=Scout
| slot=Secondary
| slot=Secondary
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{{Loadout neutral|"Hit the bricks pal, you're done."}}
{{Loadout neutral|"Hit the bricks pal, you're done."}}
}}
}}
{{Quotation|'''Brick''' [https://tf2classic.com/fight_or_flight/supplycrate promotional blurb]|When guns and swords were out of reach, throwing heavy objects was part and parcel for history's little guys. A brick lying in the debris of a broken store window is a noble stand against faceless corporate evil. Carry the Brick with pride, Scout, because even though you're a hired thug fighting on the side of faceless corporate evil, you're still just a little guy.}}
The '''Brick''' is a [[:Category:Secondary weapons|secondary]] weapon for the [[Scout]]. It is a red-colored, three-holed masonry brick. The Brick appears red regardless of which team the user is on, leaving a team-colored trail when thrown.
The '''Brick''' is a [[:Category:Secondary weapons|secondary]] weapon for the [[Scout]]. It is a red-colored, three-holed masonry brick. The Brick appears red regardless of which team the user is on, leaving a team-colored trail when thrown.


The Scout only holds one Brick at a time, recharging six seconds after it is thrown. While in the air, it travels in an arc as a [[projectile]]. When thrown [[water|underwater]], it will have reduced velocity. Hitting a target with the Brick will deal 50 damage regardless of range, knocking back the target based on the angle of impact. The amount of damage done has no effect on the knockback. Unlike most weapons that deal knockback, it will force an enemy [[Heavy]] to unrev their [[Minigun]], and an enemy [[Sniper]] to unscope their [[Sniper Rifle]]. It can only deal damage once per throw, cannot deal any damage once it impacts an object, and cannot be picked back up once thrown. The Brick can damage [[buildings]] as well as players. Like most projectiles, the Brick can be [[airblasted]] by an enemy [[Pyro]].
The Scout only holds one Brick at a time, recharging six seconds after it is thrown. While in the air, it travels in an arc as a projectile. When thrown [[water|underwater]], it will have reduced velocity. Hitting a target with the Brick will deal 65 damage regardless of range, knocking back the target based on the angle of impact. The amount of damage done has no effect on the knockback, and will knock back [[Medi Gun|ÜberCharged]] enemies. It can only deal damage once per throw, cannot deal any damage once it impacts an object, and cannot be picked back up once thrown. The Brick can damage [[buildings]] as well as players. Like most projectiles, the Brick can be [[Compression blast|deflected]] by an enemy [[Pyro]].


== Properties ==
== Properties ==
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  | taunt = Jogging
  | taunt = Jogging
| damage-column = true
| damage-column = true
  | base-damage = 50
  | base-damage = 65
  | base-damage-percentage = 100%
  | base-damage-percentage = 100%
  | critical = 150
  | critical = 195
  | mini-crit = 68
  | mini-crit = 88
| ammo-column = true
| ammo-column = true
  | loaded = 1
  | loaded = 1
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  | recharge-time = 6 s
  | recharge-time = 6 s
|}}
|}}
== Update history ==
{{Update history|
'''[[2.1.0]]'''
* Added the Brick
'''[[2.1.1]]'''
* Reduced delay between clicking and throwing by 40%
* Projectile model now spawns immediately after being thrown
'''[[2.1.2]]'''
* Increased base damage to 65 (from 50)
* Overhauled first person animations
* Overhauled trail particle
* Overhauled impact sounds
* Projectile trail now gets removed upon collision
* Fixed projectile colliding with teammates and map brush entities, sometimes causing it to not deal damage to enemies
* Fixed projectile being deflectable by airblast after impact
* Fixed missing min-viewmodel offset
'''[[2.1.3]]'''
* Implemented unique killfeed icon for [[Engineer]] [[building]] destruction
}}
== Trivia ==
== Trivia ==
* The Brick does not have a minimized viewmodel, so it will appear the same in the user's hand whether or not the "use minimized viewmodels" [[setting]] (<code>tf_use_min_viewmodels</code>) is enabled.
* Using a resupply cabinet soon after throwing the Brick causes the viewmodel to disappear until the Brick is thrown, or the user switches weapons.


== Gallery ==
== Gallery ==

Latest revision as of 22:54, 9 January 2024

Brick
Backpack Brick.png
Kill Icons
Killicon brick.png
Killicon brick building.png
Killicon deflect brick.png
Basic Information
Used by Scout
Slot Secondary
Loadout Stats

Brick

Throwable

"Hit the bricks pal, you're done."

When guns and swords were out of reach, throwing heavy objects was part and parcel for history's little guys. A brick lying in the debris of a broken store window is a noble stand against faceless corporate evil. Carry the Brick with pride, Scout, because even though you're a hired thug fighting on the side of faceless corporate evil, you're still just a little guy.

Brick promotional blurb

The Brick is a secondary weapon for the Scout. It is a red-colored, three-holed masonry brick. The Brick appears red regardless of which team the user is on, leaving a team-colored trail when thrown.

The Scout only holds one Brick at a time, recharging six seconds after it is thrown. While in the air, it travels in an arc as a projectile. When thrown underwater, it will have reduced velocity. Hitting a target with the Brick will deal 65 damage regardless of range, knocking back the target based on the angle of impact. The amount of damage done has no effect on the knockback, and will knock back ÜberCharged enemies. It can only deal damage once per throw, cannot deal any damage once it impacts an object, and cannot be picked back up once thrown. The Brick can damage buildings as well as players. Like most projectiles, the Brick can be deflected by an enemy Pyro.

Properties

Properties
Shot type Projectile
Damage type Untyped
Ranged or Melee? Ranged
Taunt Jogging
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Ammo
Loaded 1
Reload type Recharge
Function Times
Attack interval 0.75 s
Activation time 0.15 s
Recharge time 6 s
All values are approximate.

Update history

2.1.0
  • Added the Brick

2.1.1

  • Reduced delay between clicking and throwing by 40%
  • Projectile model now spawns immediately after being thrown

2.1.2

  • Increased base damage to 65 (from 50)
  • Overhauled first person animations
  • Overhauled trail particle
  • Overhauled impact sounds
  • Projectile trail now gets removed upon collision
  • Fixed projectile colliding with teammates and map brush entities, sometimes causing it to not deal damage to enemies
  • Fixed projectile being deflectable by airblast after impact
  • Fixed missing min-viewmodel offset

2.1.3

Trivia

  • Using a resupply cabinet soon after throwing the Brick causes the viewmodel to disappear until the Brick is thrown, or the user switches weapons.

Gallery

Meet the Brick