Shock Therapy: Difference between revisions
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* If the Shock Therapy destroys a [[building]], the kill icon will be the generic "skull" icon. | * If the Shock Therapy destroys a [[building]], the kill icon will be the generic "skull" icon. | ||
=== Comparisons from ''Team Fortress 2'' === | === Comparisons from ''Team Fortress 2'' === | ||
* Shock Therapy's live ''TF2'' counterpart is the [[Tf:Neon Annihilator|Neon Annihilator]], as it | * Shock Therapy's live ''TF2'' counterpart is the [[Tf:Neon Annihilator|Neon Annihilator]], as it also deals increased damage against wet players (this instead deals 100% critical hit). | ||
{{nav allweapons}} | {{nav allweapons}} |
Revision as of 06:31, 9 May 2024
Shock Therapy | |
---|---|
Kill Icons | |
Basic Information | |
Used by | Medic |
Slot | Melee |
Loadout Stats | |
The Shock Therapy Taser Hit teammates at maximum charge to fully heal them -15% heal rate Damage is affected by current charge
"CLEAR!" |
The Medic after electrocuting some poor soul into ashOops! Zat vas not Medizin!
The Shock Therapy is a melee weapon for the Medic. It's an arm-mounted gadget, powered by a team-colored battery, with two large prongs that emit a current of electricity. The opacity of the electricity going through the prongs is proportional to how much charge the weapon has. As a hidden attribute, it has a 70% increase in melee range compared to other weapons.
The Shock Therapy operates using a charge meter. When the meter is full, attacking an enemy (including enemy buildings) consumes it entirely, dealing 100 damage. When attacking an ally (excluding allied buildings) on a charged hit, it also consumes it, healing 100% of their max health value and overhealing if their health would be full. Once depleted, the meter will recharge after 30 seconds, after respawning, or after visiting a resupply locker. While recharging, attacking an enemy consumes the remaining charge and deals between 1 and 99 damage. Attacking an ally while recharging does nothing. Attacking a Spy disguised as an ally will heal them instead of hurt them. Attacking an invulnerable enemy will consume the charge without dealing damage.
The Shock Therapy also deals mini-crits against wet enemies, such as those underwater, recently escaping water, or in shallow water - but not bleeding enemies. Its charge will be set to 0% as long as the user is underwater, making it deal no damage at all. It will still damage underwater enemies as long as the user is above the surface.
As a penalty, the Shock Therapy cannot randomly crit (as a hidden attribute), and gives 15% less heal rate (including overheal rate) on the Medi Gun and Kritzkrieg. This means the heal rate is changed to a minimum of 20.4 HP/s (from 24) and a maximum of 61.2 HP/s (from 72). This has the side effect of building ÜberCharge faster, as the Medic receives less Über meter when healing allies above 142.5% health.
Properties
Properties | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee? | Melee | |
Taunt | Glove snap | |
Damage | ||
Base damage | 0% | 0 |
Charged damage | 100% | 100 |
Critical | 3-297 | |
Critical (charged) | 300 | |
Mini-crit | 1-134 | |
Mini-crit (charged) | 135 | |
Healing | ||
Healing (others) | 100% of max health | |
Function Times | ||
Attack interval | 0.8 s | |
Activation time | 0.2 s | |
Charge fill speed | 3.33% / s | |
Charge fill time | 30 s | |
All values are approximate. |
Related achievements
Achievement | Description | |
---|---|---|
It's Dead! | Give an enemy Heavy who has the Chekhov's Punch equipped a heart attack! |
Update history
- Added The Shock Therapy
- 15% slower heal rate on all Mediguns when equipped
- Decreased the amount of healing done on hit to 100% (from 150%) of a classes health
- Health is given to the target instantly
- No longer uses Knife impact sounds when hitting players
- Removed guaranteed crits against wet enemies
- Updated the Shock Therapy:
- Healing is now properly networked, causing less false-positives
- Now has a unique particle for healing teammates
- Updated kill icon
- Now has a unique icon for building kills
- Heal points are now given for Shock Therapy healing, Medic passive regen, Kritzkrieg self healing, being healed by an enemy Shock Therapy as a Spy, and stealing enemy Sandviches
Names in other languages
Language | Name | Meaning |
---|---|---|
Bulgarian | Електрошокова терапия | Electroshock Therapy |
Spanish | Electrochoque | Electroshock |
English | Shock Therapy | - |
French | Électrochoc | Electroshock |
German | Schocktherapie | Shock Therapy |
Hungarian | Sokkterápia | Shock Therapy |
Italian | Elettroshock | Electroshock |
Polish | Terapia szokowa | Shock Therapy |
Brazilian Portuguese | Terapia de Choque | Shock Therapy |
Romanian | Terapie de șoc | Shock Therapy |
Russian | Шоковая терапия | Shock Therapy |
Turkish | Şok Terapisi | Shock Therapy |
Ukrainian | Шокова терапія | Shock Therapy |
Trivia
- The name of this weapon refers to electroconvulsive therapy, which uses electricity to treat mental disorders.
- The internal name for the Shock Therapy is "tf_weapon_taser", in reference to the real-life electric weapon with the same name.
- If the Shock Therapy destroys a building, the kill icon will be the generic "skull" icon.
Comparisons from Team Fortress 2
- Shock Therapy's live TF2 counterpart is the Neon Annihilator, as it also deals increased damage against wet players (this instead deals 100% critical hit).
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |