Flare Gun: Difference between revisions
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{{Infobox weapon | {{Infobox weapon | ||
| kill-icon=flaregun | | kill-icon=flaregun | ||
| kill-icon-2=taunt_pyro | | kill-icon-2=deflect flare | ||
| kill-icon-3=taunt_pyro | |||
| used-by=Pyro | | used-by=Pyro | ||
| slot=Secondary | | slot=Secondary | ||
Line 8: | Line 9: | ||
| reload=Single | | reload=Single | ||
| loadout=yes | | loadout=yes | ||
| loadout-propername=yes | |||
| loadout-attributes= | | loadout-attributes= | ||
{{Loadout positive|100% critical hit vs burning players}} | {{Loadout positive|100% critical hit vs burning players}} | ||
{{Loadout neutral|This weapon will reload when not active}} | {{Loadout neutral|This weapon will reload when not active}} | ||
<br> | |||
{{Loadout neutral|"Send out a distress signal on behalf of that guy you just set on fire."}} | |||
}} | }} | ||
The ''' | The '''Flare Gun''' is an alternative secondary weapon for [[Pyro]]. It is a plastic, team-colored flare gun with black grips and a metal sight on top. Enemies on fire will have their flames tinted their team's color. | ||
The Flare Gun fires a team-colored flare projectile that deals 30 damage at any range, igniting whatever enemy it comes into contact with, causing them to suffer ten seconds of [[afterburn]]. Even though the flare itself is team-colored, the fire will always remain red. In addition, the Flare Gun will critical hit any enemy that is currently on fire, comboing with itself and dealing 90 damage. This includes enemy Pyros that have been (very briefly) set on fire. It is still able to [[random crit|randomly crit]]. The flare itself is decently fast and perfectly accurate, but suffers from gravity falloff, and can be [[airblast|reflected]] by enemy Pyros. The Flare Gun will also passively reload, meaning the user can switch weapons and still have a flare loaded. It will not fire [[water|underwater]], but can damage underwater enemies if shot from above the surface. | |||
Taunting with the Flare Gun will cause the Pyro to perform the Hadouken kill taunt, releasing a hitscan bullet (disguised as a cone of fire) from their hands and dealing 500 damage to any enemies directly in front of them, including those underwater. It will always face forwards regardless of where the user aims, can kill multiple enemies at once, and deal knockback to invulnerable enemies. It will not deal [[critical]] hits, but can deal mini-crits, and will damage buildings. If the victim somehow survives the taunt, they will not suffer afterburn. The fire is red regardless of which team the user is on. | |||
== Properties == | |||
{{Weapon properties | |||
| shot-type = Projectile | |||
| damage-type = Bullet, fire | |||
| ranged-type = Ranged | |||
| taunt = Hadouken | |||
| damage-column = true | |||
| base-damage = 30 | |||
| base-damage-percentage = 100% | |||
| critical = 90 | |||
| mini-crit = 41 | |||
| bullet-count = 1 | |||
| status-effects-column = true | |||
| effect = Afterburn | |||
| afterburn = {{tooltip|3 / tick|6 per second}} | |||
| afterburn-mini-crit = {{tooltip|4 / tick|8 per second}} | |||
| afterburn-duration = 10 s | |||
| ammo-column = true | |||
| loaded = 16 | |||
| reload-type = Passive | |||
| function-times-column = true | |||
| attack-interval = 2 s | |||
|}} | |||
== Names in other languages == | == Names in other languages == | ||
{{Names | {{Names | ||
| | |pt-br=Arma Sinalizadora|pt-br_m=Flare Gun | ||
| | |bg=Сигналният пистолет|bg_m=Flare Gun | ||
| | |en=Flare Gun | ||
| | |fr=Pistolet de détresse|fr_m=Flare Gun | ||
| | |de=Signalpistole|de_m=Flare Gun | ||
| | |it=Pistola lanciarazzi|it_m=Flare Gun | ||
| | |ro=Pistol de semnalizare|ro_m=Flare Gun | ||
| | |ru=Ракетница|ru_m=Flare Gun | ||
| | |es=Pistola de Bengalas|es_m=Flare Gun | ||
|uk=Ракетниця|uk_m=Flare Gun | |||
}} | |||
== Update history == | |||
{{Update history| | |||
'''[[2.0.0]]''' | |||
* Updated [[Rocket Launcher|Rockets]], [[Huntsman|Arrows]], [[Syringe Gun|Syringes]] and Flares to pass through Teammates. (tf2c_projectile_ally_collide 1 to re-enable) | |||
'''[[2.1.0]]''' | |||
* Now enabled in [[Medieval Mode|medieval mode]] | |||
'''[[2.1.3]]''' | |||
* Raised afterburn condition duration for [[Pyro|Pyros]] to 0.5s (from 0.25s) | |||
** This allows for Flaregun{{sic}} combos in certain situations | |||
* Damage over time conditions ([[bleed]], [[afterburn]]) no longer apply on the very same tick as damage | |||
'''[[2.1.5]]''' | |||
*Increased deploy speed by 15% | |||
*Fixed a bug that caused fizzling flares to attempt to move ragdolls across the entire map | |||
}} | }} | ||
== Trivia == | == Trivia == | ||
* The Flare Gun was added to Team Fortress 2 in the 2008 | * The Flare Gun was added to Team Fortress 2 in the 2008 [https://wiki.teamfortress.com/wiki/Pyro_Update Pyro Update]. | ||
* The [https://en.wikipedia.org/wiki/Hadouken Hadouken] (波動拳 in Japanese) originates from a special attack in the Street Fighter video games, where it is depicted as an orb of special energy rather than a cone of fire. | |||
{{nav allweapons}} |
Latest revision as of 16:27, 7 June 2024
Flare Gun | |
---|---|
Kill Icons | |
Basic Information | |
Used by | Pyro |
Slot | Secondary |
Ammo | |
Ammo loaded | 1 |
Ammo carried | 16 |
Loadout Stats | |
The Flare Gun Flare Gun 100% critical hit vs burning players This weapon will reload when not active
"Send out a distress signal on behalf of that guy you just set on fire." |
The Flare Gun is an alternative secondary weapon for Pyro. It is a plastic, team-colored flare gun with black grips and a metal sight on top. Enemies on fire will have their flames tinted their team's color.
The Flare Gun fires a team-colored flare projectile that deals 30 damage at any range, igniting whatever enemy it comes into contact with, causing them to suffer ten seconds of afterburn. Even though the flare itself is team-colored, the fire will always remain red. In addition, the Flare Gun will critical hit any enemy that is currently on fire, comboing with itself and dealing 90 damage. This includes enemy Pyros that have been (very briefly) set on fire. It is still able to randomly crit. The flare itself is decently fast and perfectly accurate, but suffers from gravity falloff, and can be reflected by enemy Pyros. The Flare Gun will also passively reload, meaning the user can switch weapons and still have a flare loaded. It will not fire underwater, but can damage underwater enemies if shot from above the surface.
Taunting with the Flare Gun will cause the Pyro to perform the Hadouken kill taunt, releasing a hitscan bullet (disguised as a cone of fire) from their hands and dealing 500 damage to any enemies directly in front of them, including those underwater. It will always face forwards regardless of where the user aims, can kill multiple enemies at once, and deal knockback to invulnerable enemies. It will not deal critical hits, but can deal mini-crits, and will damage buildings. If the victim somehow survives the taunt, they will not suffer afterburn. The fire is red regardless of which team the user is on.
Properties
Properties | ||
---|---|---|
Shot type | Projectile | |
Damage type | Bullet, fire | |
Ranged or Melee? | Ranged | |
Taunt | Hadouken | |
Damage | ||
Base damage | 100% | 30 |
Critical | 90 | |
Mini-crit | 41 | |
Bullet count | 1 | |
Status Effects | ||
Effect | Afterburn | |
Afterburn | 3 / tick | |
Afterburn (mini-crit) | 4 / tick | |
Afterburn duration | 10 s | |
Ammo | ||
Loaded | 16 | |
Reload type | Passive | |
Function Times | ||
Attack interval | 2 s | |
All values are approximate. |
Names in other languages
Language | Name | Meaning |
---|---|---|
Bulgarian | Сигналният пистолет | Flare Gun |
Spanish | Pistola de Bengalas | Flare Gun |
English | Flare Gun | - |
French | Pistolet de détresse | Flare Gun |
German | Signalpistole | Flare Gun |
Italian | Pistola lanciarazzi | Flare Gun |
Brazilian Portuguese | Arma Sinalizadora | Flare Gun |
Romanian | Pistol de semnalizare | Flare Gun |
Russian | Ракетница | Flare Gun |
Ukrainian | Ракетниця | Flare Gun |
Update history
- Updated Rockets, Arrows, Syringes and Flares to pass through Teammates. (tf2c_projectile_ally_collide 1 to re-enable)
- Now enabled in medieval mode
- Raised afterburn condition duration for Pyros to 0.5s (from 0.25s)
- This allows for Flaregun(sic) combos in certain situations
- Damage over time conditions (bleed, afterburn) no longer apply on the very same tick as damage
- Increased deploy speed by 15%
- Fixed a bug that caused fizzling flares to attempt to move ragdolls across the entire map
Trivia
- The Flare Gun was added to Team Fortress 2 in the 2008 Pyro Update.
- The Hadouken (波動拳 in Japanese) originates from a special attack in the Street Fighter video games, where it is depicted as an orb of special energy rather than a cone of fire.
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - |