Dynamite Pack: Difference between revisions
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| kill-icon=mirv_projectile | | kill-icon=mirv_projectile | ||
| kill-icon-2=mirv_bomb | | kill-icon-2=mirv_bomb | ||
| kill-icon-3=mirv_direct | |||
| used-by=Demoman | | used-by=Demoman | ||
| slot=Secondary | | slot=Secondary | ||
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<br> | <br> | ||
{{Loadout neutral|"Ye'll be in bits tomorrow."}} | {{Loadout neutral|"Ye'll be in bits tomorrow."}} | ||
}} | }}The '''Dynamite Pack''' is a throwable secondary weapon that consists of a team-colored bundle of five dynamite sticks, held together with a thick strap. It has an electronic keypad with nine buttons on it, attached to the pack with a thick yellow wire. The wire appears yellow regardless of which team the user is on. When thrown, the Dynamite Pack will beep three times and light up with three team-colored lights, indicating its impending detonation. | ||
The '''Dynamite Pack''' is a throwable secondary weapon that consists of a bundle of five dynamite sticks, which explodes | |||
The Dynamite pack is a thrown projectile that explodes on a timer, creating an initial high-damage explosion which spreads four smaller sticks of dynamite (known as "bomblets"), which then finally explode themselves. It can be charged up to two seconds, increasing the speed of the thrown pack. Hitting an enemy with the pack will deal 30 damage regardless of range, and slow the enemy's movement for 0.5 seconds. If the main pack hits a surface after it is thrown, it will bounce in a random direction before coming to rest. Once it is thrown, the main pack will detonate after 2.5 seconds, dealing massive splash damage. During the main explosion, it randomly spreads out its four remaining dynamite sticks, which then randomly detonate between 1 and 2 seconds after. | |||
The Demoman | The Demoman carries one Dynamite Pack at a time. After it is thrown, it recharges after 10 seconds, after visiting a resupply locker, or after respawning. If thrown [[water|underwater]], it will have significantly reduced velocity, but will still explode as normal. In addition, equipping the Dynamite Pack gives the Demoman a 50% increase in max primary ammo. This means that the [[Grenade Launcher]] has 24 carried ammo instead of the default 16. This increase has no effect when using the [[Gunboats]]. As a hidden attribute, the Dynamite Pack allows switching to it in 0.3 seconds instead of the default of 0.5 seconds. | ||
A thrown Dynamite Pack can be defused by | A thrown Dynamite Pack can be defused by an enemy [[Engineer]] hitting it with the [[Wrench]], but the bomblets are immune to this. The bomblets can be defused by [[Pyro]]'s [[airblast]], but not the main dynamite pack, which can only be moved away. Although the pack can be airblasted out of the air, it will pass through players on the Demoman's team (including the thrower), dealing no impact damage. It will still deal impact damage to players on the Pyro's team. | ||
Taunting with the Dynamite Pack will cause the Demoman to blow himself up after 3.8 seconds, dealing between 900 and 450 damage to any enemy in the explosion radius, and 750 damage to himself. If the user somehow survives the explosion, such as through an [[ | Taunting with the Dynamite Pack will cause the Demoman to blow himself up after 3.8 seconds, dealing between 900 and 450 damage to any enemy in the explosion radius, and 750 damage to himself. This will also damage enemy buildings, dealing up to 1000 damage, and deal a huge amount of knockback to invulnerable enemies. The Gunboats do not reduce self-damage from this taunt. If the user somehow survives the explosion, such as through an [[ÜberCharge]], the Dynamite Pack will be consumed, and the user will be launched upwards a significant amount. | ||
== Properties == | == Properties == | ||
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| mini-crit = {{tooltip|230|Pack explosion}}<br>{{tooltip|115|Stick explosion}}<br>{{tooltip|41|Pack impact}} | | mini-crit = {{tooltip|230|Pack explosion}}<br>{{tooltip|115|Stick explosion}}<br>{{tooltip|41|Pack impact}} | ||
| splash-column = true | | splash-column = true | ||
| minimum-splash = | | minimum-splash = 146 HU | ||
| minimum-splash-percentage = 50% | | minimum-splash-percentage = 50% | ||
| damage-reduction = 1% / 2.92 HU | | damage-reduction = 1% / 2.92 HU | ||
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|ru=Связка динамита|ru_m=Dynamite Bundle | |ru=Связка динамита|ru_m=Dynamite Bundle | ||
|tr=Dinamit Paketi|tr_m=Dynamite Pack | |tr=Dinamit Paketi|tr_m=Dynamite Pack | ||
|uk=Зв’язка динаміту|uk_m=Dynamite Bundle | |||
}} | }} | ||
== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
'''2.0.0''' | '''[[2.0.0]]''' | ||
*Added The Dynamite Pack | * Added The Dynamite Pack | ||
'''2.0.1''' | |||
*Recharge time slowed from 7s | '''[[2.0.1]]''' | ||
* | * Recharge time slowed to 10s (from 7s) | ||
*Airblast, bullets and melees push the main Dynamite Pack slightly further | * Decreased throw charging time to 2s (from 4s) | ||
*Airblasting Dynamite Bomblets now extinguishes their fuse | * [[Airblast]], bullets, and melees push the main Dynamite Pack slightly further | ||
'''2.0.2''' | * Airblasting Dynamite Bomblets now extinguishes their fuse | ||
*Added the ability to taunt kill your enemies | |||
'''2.1.0''' | '''[[2.0.2]]''' | ||
*Now deals 30 damage when directly hitting a player | * Added the ability to taunt kill your enemies while holding the weapon | ||
*Now briefly slows enemies on direct hit | |||
*Increased primary ammo on wearer by 50% | '''[[2.1.0]]''' | ||
*Doubled taunt kill damage and radius | * Updated the Dynamite Pack: | ||
** Now deals 30 damage when directly hitting a player | |||
** Damage is not affected by range | |||
** Now briefly slows enemies on direct hit | |||
** Increased primary ammo on wearer by 50% | |||
** Doubled taunt kill damage and radius | |||
* Support score is now awarded for destroying [[Stickybomb Launcher|stickies]], disarming Dynamite Packs, and [[Airblast|airblasting]] Dynamite bomblets | |||
* Bonus score is now awarded for deflecting [[Critical hit|crit]] projectiles, defusing crit Dynamite Packs, destroying crit [[Stickybomb Launcher|stickies]] | |||
}} | }} | ||
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* The [[tf:Dynamite Pack|Dynamite Pack]] was originally planned for Team Fortress 2 during its pre-release stages, as a re-imaging of Team Fortress Classic's [[tf:MIRV Grenade (Classic)|MIRV Grenade]]. It is unknown if it was ever intended to act as its own weapon. | * The [[tf:Dynamite Pack|Dynamite Pack]] was originally planned for Team Fortress 2 during its pre-release stages, as a re-imaging of Team Fortress Classic's [[tf:MIRV Grenade (Classic)|MIRV Grenade]]. It is unknown if it was ever intended to act as its own weapon. | ||
* The achievement for taunt killing an enemy with the Dynamite Pack is named "1, 1, 1, Uhh...", which is a reference to a joke from the Meet The Spy video. Despite this, the Demoman only presses the button three times on the Dynamite Pack, instead of four times. | * The achievement for taunt killing an enemy with the Dynamite Pack is named "1, 1, 1, Uhh...", which is a reference to a joke from the Meet The Spy video. Despite this, the Demoman only presses the button three times on the Dynamite Pack, instead of four times. | ||
* The Dynamite Pack taunt explosion slightly shifts the Demoman's position downwards, assuming he is not instantly exploded. This allows an invulnerable Demoman to get stuck in certain slopes, unable to escape until death. | |||
{{nav allweapons}} | {{nav allweapons}} |
Latest revision as of 22:55, 9 January 2024
Dynamite Pack | |
---|---|
Kill Icons | |
Basic Information | |
Used by | Demoman |
Slot | Secondary |
Loadout Stats | |
The Dynamite Pack Grenade +50% max primary ammo on wearer Splits into 4 smaller bomblets upon exploding Can be defused by the Wrench
"Ye'll be in bits tomorrow." |
The Dynamite Pack is a throwable secondary weapon that consists of a team-colored bundle of five dynamite sticks, held together with a thick strap. It has an electronic keypad with nine buttons on it, attached to the pack with a thick yellow wire. The wire appears yellow regardless of which team the user is on. When thrown, the Dynamite Pack will beep three times and light up with three team-colored lights, indicating its impending detonation.
The Dynamite pack is a thrown projectile that explodes on a timer, creating an initial high-damage explosion which spreads four smaller sticks of dynamite (known as "bomblets"), which then finally explode themselves. It can be charged up to two seconds, increasing the speed of the thrown pack. Hitting an enemy with the pack will deal 30 damage regardless of range, and slow the enemy's movement for 0.5 seconds. If the main pack hits a surface after it is thrown, it will bounce in a random direction before coming to rest. Once it is thrown, the main pack will detonate after 2.5 seconds, dealing massive splash damage. During the main explosion, it randomly spreads out its four remaining dynamite sticks, which then randomly detonate between 1 and 2 seconds after.
The Demoman carries one Dynamite Pack at a time. After it is thrown, it recharges after 10 seconds, after visiting a resupply locker, or after respawning. If thrown underwater, it will have significantly reduced velocity, but will still explode as normal. In addition, equipping the Dynamite Pack gives the Demoman a 50% increase in max primary ammo. This means that the Grenade Launcher has 24 carried ammo instead of the default 16. This increase has no effect when using the Gunboats. As a hidden attribute, the Dynamite Pack allows switching to it in 0.3 seconds instead of the default of 0.5 seconds.
A thrown Dynamite Pack can be defused by an enemy Engineer hitting it with the Wrench, but the bomblets are immune to this. The bomblets can be defused by Pyro's airblast, but not the main dynamite pack, which can only be moved away. Although the pack can be airblasted out of the air, it will pass through players on the Demoman's team (including the thrower), dealing no impact damage. It will still deal impact damage to players on the Pyro's team.
Taunting with the Dynamite Pack will cause the Demoman to blow himself up after 3.8 seconds, dealing between 900 and 450 damage to any enemy in the explosion radius, and 750 damage to himself. This will also damage enemy buildings, dealing up to 1000 damage, and deal a huge amount of knockback to invulnerable enemies. The Gunboats do not reduce self-damage from this taunt. If the user somehow survives the explosion, such as through an ÜberCharge, the Dynamite Pack will be consumed, and the user will be launched upwards a significant amount.
Properties
Properties | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee? | Ranged | |
Taunt | Kablooey | |
Damage | ||
Base damage | 100% | 170 85 30 |
Critical | 510 255 90 | |
Mini-crit | 230 115 41 | |
Splash | ||
Minimum splash | 50% | 146 HU |
Damage reduction | 1% / 2.92 HU | |
Self-damage | 135-68 63-32 | |
Ammo | ||
Loaded | 1 | |
Reload type | Recharge | |
Function Times | ||
Attack interval | 0.7 s | |
Activation time | 2.5 s 3.5 s 4.5 s | |
Charge fill speed | 50% / s | |
Charge fill time | 2 s | |
Recharge time | 10 s | |
All values are approximate. |
Related achievements
Names in other languages
Language | Name | Meaning |
---|---|---|
Bulgarian | Динамит | Dynamite |
Spanish | Pack de Dinamita | Dynamite Pack |
English | Dynamite Pack | - |
French | Pack de dynamite | Dynamite Pack |
German | Dynamitbündel | Dynamite Bundle |
Hungarian | Dinamitcsomó | Dynamite Bundle |
Italian | Pacco di dinamiti | Dynamite Pack |
Polish | Ładunek Dynamitu | Dynamite Charge |
Brazilian Portuguese | Pacote de Dinamite | Dynamite Pack |
Romanian | Pachet de dinamită | Dynamite Pack |
Russian | Связка динамита | Dynamite Bundle |
Turkish | Dinamit Paketi | Dynamite Pack |
Ukrainian | Зв’язка динаміту | Dynamite Bundle |
Update history
- Added The Dynamite Pack
- Recharge time slowed to 10s (from 7s)
- Decreased throw charging time to 2s (from 4s)
- Airblast, bullets, and melees push the main Dynamite Pack slightly further
- Airblasting Dynamite Bomblets now extinguishes their fuse
- Added the ability to taunt kill your enemies while holding the weapon
- Updated the Dynamite Pack:
- Now deals 30 damage when directly hitting a player
- Damage is not affected by range
- Now briefly slows enemies on direct hit
- Increased primary ammo on wearer by 50%
- Doubled taunt kill damage and radius
- Support score is now awarded for destroying stickies, disarming Dynamite Packs, and airblasting Dynamite bomblets
- Bonus score is now awarded for deflecting crit projectiles, defusing crit Dynamite Packs, destroying crit stickies
Trivia
- The Dynamite Pack was originally planned for Team Fortress 2 during its pre-release stages, as a re-imaging of Team Fortress Classic's MIRV Grenade. It is unknown if it was ever intended to act as its own weapon.
- The achievement for taunt killing an enemy with the Dynamite Pack is named "1, 1, 1, Uhh...", which is a reference to a joke from the Meet The Spy video. Despite this, the Demoman only presses the button three times on the Dynamite Pack, instead of four times.
- The Dynamite Pack taunt explosion slightly shifts the Demoman's position downwards, assuming he is not instantly exploded. This allows an invulnerable Demoman to get stuck in certain slopes, unable to escape until death.
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |