Sandvich: Difference between revisions
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The '''Sandvich''', also known as the '''Sandvich Edible Device''', is a secondary weapon for the [[Heavy]]. It's a triangle shaped half of a sandwich consisting of bread, ham, bologna, swiss cheese, lettuce, and sliced tomato, all topped off with a green pimento-stuffed olive pinned to the meal with a toothpick. | The '''Sandvich''', also known as the '''Sandvich Edible Device''', is a secondary weapon for the [[Heavy]]. It's a triangle shaped half of a sandwich consisting of bread, ham, bologna, swiss cheese, lettuce, and sliced tomato, all topped off with a green pimento-stuffed olive pinned to the meal with a toothpick. | ||
Upon consuming the Sandvich, the user will replenish 120 health points in 30 health intervals over 4 seconds, but will not [[overheal]] if their health is full. While eating the Sandvich, the player is forced into a loud, third-person eating animation where the Heavy bites into the sandwich. The user cannot move or attack during this animation. The Sandvich eating animation counts as a taunt, having the same effects when pressing the taunt button, and cannot be eaten midair or [[water|underwater]]. The Sandvich | Upon consuming the Sandvich, the user will replenish 120 health points in 30 health intervals over 4 seconds, but will not [[overheal]] if their health is full. While eating the Sandvich, the player is forced into a loud, third-person eating animation where the Heavy bites into the sandwich. The user cannot move or attack during this animation. The Sandvich eating animation counts as a taunt, having the same effects when pressing the taunt button, and cannot be eaten midair or [[water|underwater]]. The Sandvich does not consume its charge when eaten, therefore it can be eaten endlessly by Heavy. | ||
Its alternate fire allows it to be thrown, consuming its charge and acting as a deployable medium health pack that will heal any other player (including enemies) for 50% of their max health. It cannot be [[airblast|airblasted]], is not affected by [[water]], and will disappear into certain map entities. It will also be launched by [[Jump Pad|Jump Pads]], and can detonate enemy [[Mine Layer]] mines. If the user picks up their own Sandvich, it will recharge immediately without healing them. When thrown, the Sandvich takes 30 seconds to recharge, which is the length of time it takes the thrown Sandvich to disappear from the world. If a second Sandvich is thrown while the first one is out, the first one disappears. If the Heavy is killed while the Sandvich is out, it drops to the ground and provides health (but not ammo) as if it were thrown. However, any Sandviches already thrown will not disappear. | Its alternate fire (default: <code>MOUSE2</code>) allows it to be thrown, consuming its charge and acting as a deployable medium health pack that will heal any other player (including enemies) for 50% of their max health. It cannot be [[airblast|airblasted]], is not affected by [[water]], and will disappear into certain map entities. It will also be launched by [[Jump Pad|Jump Pads]], and can detonate enemy [[Mine Layer]] mines. If the user picks up their own Sandvich, it will recharge immediately without healing them. When thrown, the Sandvich takes 30 seconds to recharge, which is the length of time it takes the thrown Sandvich to disappear from the world. The recharge timer begins as soon as the Sandvich is consumed or dropped. The Heavy can instantly recharge the Sandvich by visiting a [[Resupply cabinet]], picking up his own thrown Sandvich, or collecting any [[health pickup]] while at full health. If a second Sandvich is thrown while the first one is out, the first one disappears. If the Heavy is killed while the Sandvich is out, it drops to the ground and provides health (but not ammo) as if it were thrown. However, any Sandviches already thrown will not disappear. | ||
The Sandvich can be [[Critical hit|critical boosted]] to increase its healing effectiveness. When eaten by the Heavy, a critical Sandvich will give 90 health per bite, with overheal, for a total of 360 health. When thrown, it will act as a full health kit, healing allies for 100% of their maximum health, with no overheal. Using a crit Sandvich from the [[Chekhov's Punch]] will consume a charge if it is eaten or thrown. | |||
== Properties == | == Properties == | ||
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| taunt = Nomming | | taunt = Nomming | ||
| healing-column = true | | healing-column = true | ||
| healing-self = {{tooltip|30|Per bite}}<br>{{tooltip|120|Total}} | | healing-self = {{tooltip|30|Per bite}} / {{tooltip|90|Critical boosted}}<br>{{tooltip|120|Total}} / {{tooltip|360|Critical boosted}} | ||
| healing-others = 50% of max health | | healing-others = 50% of max health<br>{{tooltip|100% of max health|Critical boosted, with overheal}} | ||
| ammo-column = true | | ammo-column = true | ||
| loaded = 1 | | loaded = 1 | ||
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== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
'''2.0.0''' | '''[[2.0.0]]''' | ||
*Added The Sandvich | * Added the Sandvich | ||
* The Sandvich can now be eaten by all classes in Randomizer. | |||
'''[[2.0.2]]''' | |||
* Updated dropped Sandviches from dead [[Heavy|Heavies]] to give points on pickup | |||
'''[[2.1.0]]''' | |||
* Heal points are now given for [[Shock Therapy]] healing, [[Medic]] passive regen, [[Kritzkrieg]] self healing, being healed by an enemy Shock Therapy as a [[Spy]], and stealing enemy Sandviches | |||
'''[[2.1.3]]''' | |||
* Can now be [[Critical hit|critboosted]] | |||
* Consumes one [[Chekhov's Punch]] stored crit when thrown or eaten | |||
* Critical Sandviches heal 3 times the amount of health of a non-critical Sandvich when eaten, allowing for overheal | |||
* Thrown critical Sandviches heal as much as a full health pack | |||
'''[[2.1.4]]''' | |||
* Updated the Sandvich: | |||
** [[Heavy]] now carries a lunchbox with him when equipped (SamDum) | |||
** Fixed [[crit]] particles not showing on the throwable | |||
** Throwable no longer detonates friendly [[Mine Layer]] mines | |||
}} | }} | ||
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|ru=Бутерброд|ru_m=Sandwich | |ru=Бутерброд|ru_m=Sandwich | ||
|es=Focata|es_m=Sandvich | |es=Focata|es_m=Sandvich | ||
|uk=Бутерброд|uk_m=Sandwich | |||
}} | }} | ||
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* On the Sandvich's first use, its model will have a visible bite taken out of it. This persists until the Sandvich is thrown or the user reaches a resupply locker. However, the thrown Sandvich model will not have any bite marks. | * On the Sandvich's first use, its model will have a visible bite taken out of it. This persists until the Sandvich is thrown or the user reaches a resupply locker. However, the thrown Sandvich model will not have any bite marks. | ||
* On the scoreboard statistics, the Heavy will gain healing points for eating his own Sandvich and for healing allies, but not for healing enemies. | * On the scoreboard statistics, the Heavy will gain healing points for eating his own Sandvich and for healing allies, but not for healing enemies. | ||
* The Sandvich | == Comparisons from ''Team Fortress 2'' == | ||
* The Sandvich, unlike its ''Team Fortress 2'' counterpart, does not consume its charge when eaten. | |||
* The Sandvich doesn't have unique properties for a crit-boosted Sandvich on live ''TF2''. | |||
* The health given by Sandvich has been reverted back to when it was first released on live version, with only 120 instead of 300. | |||
{{nav allweapons}} | {{nav allweapons}} |
Latest revision as of 17:51, 20 May 2024
Sandvich | |
---|---|
Basic Information | |
Used by | Heavy |
Slot | Secondary |
Loadout Stats | |
The Sandvich Lunch Box Eat to regain up to 120 health.
Alt-fire: Share Sandvich with a friend (Medium health kit)
"Come closer! I will give you taste." |
The Sandvich, also known as the Sandvich Edible Device, is a secondary weapon for the Heavy. It's a triangle shaped half of a sandwich consisting of bread, ham, bologna, swiss cheese, lettuce, and sliced tomato, all topped off with a green pimento-stuffed olive pinned to the meal with a toothpick.
Upon consuming the Sandvich, the user will replenish 120 health points in 30 health intervals over 4 seconds, but will not overheal if their health is full. While eating the Sandvich, the player is forced into a loud, third-person eating animation where the Heavy bites into the sandwich. The user cannot move or attack during this animation. The Sandvich eating animation counts as a taunt, having the same effects when pressing the taunt button, and cannot be eaten midair or underwater. The Sandvich does not consume its charge when eaten, therefore it can be eaten endlessly by Heavy.
Its alternate fire (default: MOUSE2
) allows it to be thrown, consuming its charge and acting as a deployable medium health pack that will heal any other player (including enemies) for 50% of their max health. It cannot be airblasted, is not affected by water, and will disappear into certain map entities. It will also be launched by Jump Pads, and can detonate enemy Mine Layer mines. If the user picks up their own Sandvich, it will recharge immediately without healing them. When thrown, the Sandvich takes 30 seconds to recharge, which is the length of time it takes the thrown Sandvich to disappear from the world. The recharge timer begins as soon as the Sandvich is consumed or dropped. The Heavy can instantly recharge the Sandvich by visiting a Resupply cabinet, picking up his own thrown Sandvich, or collecting any health pickup while at full health. If a second Sandvich is thrown while the first one is out, the first one disappears. If the Heavy is killed while the Sandvich is out, it drops to the ground and provides health (but not ammo) as if it were thrown. However, any Sandviches already thrown will not disappear.
The Sandvich can be critical boosted to increase its healing effectiveness. When eaten by the Heavy, a critical Sandvich will give 90 health per bite, with overheal, for a total of 360 health. When thrown, it will act as a full health kit, healing allies for 100% of their maximum health, with no overheal. Using a crit Sandvich from the Chekhov's Punch will consume a charge if it is eaten or thrown.
Properties
Properties | ||
---|---|---|
Taunt | Nomming | |
Healing | ||
Healing (self) | 30 / 90 120 / 360 | |
Healing (others) | 50% of max health 100% of max health | |
Ammo | ||
Loaded | 1 | |
Reload type | Recharge | |
Function Times | ||
Activation time | 1 s | |
Consumption time | 4.3 s | |
Charge fill speed | 3.33% / s | |
Recharge time | 30 s | |
Drop expiry | 30 s | |
All values are approximate. |
Achievements
Achievement | Description | |
---|---|---|
Disarmament | As a Heavy, safely trigger an enemy Mine that is at least 5 seconds old without walking near it. |
Update history
- Added the Sandvich
- The Sandvich can now be eaten by all classes in Randomizer.
- Updated dropped Sandviches from dead Heavies to give points on pickup
- Heal points are now given for Shock Therapy healing, Medic passive regen, Kritzkrieg self healing, being healed by an enemy Shock Therapy as a Spy, and stealing enemy Sandviches
- Can now be critboosted
- Consumes one Chekhov's Punch stored crit when thrown or eaten
- Critical Sandviches heal 3 times the amount of health of a non-critical Sandvich when eaten, allowing for overheal
- Thrown critical Sandviches heal as much as a full health pack
- Updated the Sandvich:
- Heavy now carries a lunchbox with him when equipped (SamDum)
- Fixed crit particles not showing on the throwable
- Throwable no longer detonates friendly Mine Layer mines
Names in other languages
Language | Name | Meaning |
---|---|---|
Bulgarian | Сандвичът | Sandwich |
Spanish | Focata | Sandvich |
English | Sandvich | - |
French | Sandvich | - |
German | Sandvich | - |
Italian | Sandvich | - |
Brazilian Portuguese | Sandviche | Sandvich |
Romanian | Sandvich | - |
Russian | Бутерброд | Sandwich |
Ukrainian | Бутерброд | Sandwich |
Trivia
- On the Sandvich's first use, its model will have a visible bite taken out of it. This persists until the Sandvich is thrown or the user reaches a resupply locker. However, the thrown Sandvich model will not have any bite marks.
- On the scoreboard statistics, the Heavy will gain healing points for eating his own Sandvich and for healing allies, but not for healing enemies.
Comparisons from Team Fortress 2
- The Sandvich, unlike its Team Fortress 2 counterpart, does not consume its charge when eaten.
- The Sandvich doesn't have unique properties for a crit-boosted Sandvich on live TF2.
- The health given by Sandvich has been reverted back to when it was first released on live version, with only 120 instead of 300.
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |