Shock Therapy: Difference between revisions

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== Strategy ==
== Strategy ==
{{Quotation|2=As a Medic: the Shock Therapy will deal more damage the more it's charged. Its charge will be fully depleted on any hit you land on enemies.}}
{{Quotation|2=As a Medic: the Shock Therapy can be used to fully heal a teammate at full charge, but lowers your main heal rate.}}
<!--The Shock Therapy is your only Medic's melee weapon that can heal, so use it sparingly in combat. Depending on who you hit, crossbow bolts either damage enemies or heal allies, with shot power increasing the farther it travels. The Crossbow's most common application is to heal teammates that are far away from you, such as roaming Scouts, Soldiers, and Spies; you can tell your allies to stand still if you have trouble landing long-range healing shots. For nearby injured teammates, shoot them with the Crossbow for burst healing before swapping to your Medi Gun. Overall, you gain an extra healing ability in exchange for self-defense; the Crossbow's slow fire rate makes it unreliable in a fight.-->
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:''TBA''


== Update history ==
== Update history ==

Revision as of 13:35, 31 May 2024

Shock Therapy
Backpack Shock Therapy.png
Kill Icons
Killicon taser.png
Killicon skull.png
Basic Information
Used by Medic
Slot Melee
Loadout Stats

The Shock Therapy

Taser

Hit teammates at maximum charge to fully heal them

-15% heal rate

Damage is affected by current charge


"CLEAR!"

Oops! Zat vas not Medizin!

The Medic after electrocuting some poor soul into ash

The Shock Therapy is a melee weapon for the Medic. It's an arm-mounted gadget, powered by a team-colored battery, with two large prongs that emit a current of electricity. The opacity of the electricity going through the prongs is proportional to how much charge the weapon has. As a hidden attribute, it has a 70% increase in melee range compared to other weapons.

The Shock Therapy operates using a charge meter. When the meter is full, attacking an enemy (including enemy buildings) consumes it entirely, dealing 100 damage. When attacking an ally (excluding allied buildings) on a charged hit, it also consumes it, healing 100% of their max health value and overhealing if their health would be full. Once depleted, the meter will recharge after 30 seconds, after respawning, or after visiting a resupply locker. While recharging, attacking an enemy consumes the remaining charge and deals between 1 and 99 damage. Attacking an ally while recharging does nothing. Attacking a Spy disguised as an ally will heal them instead of hurt them. Attacking an invulnerable enemy will consume the charge without dealing damage.

The Shock Therapy also deals mini-crits against wet enemies, such as those underwater, recently escaping water, or in shallow water - but not bleeding enemies. Its charge will be set to 0% as long as the user is underwater, making it deal no damage at all. It will still damage underwater enemies as long as the user is above the surface.

As a penalty, the Shock Therapy cannot randomly crit (as a hidden attribute), and gives 15% less heal rate (including overheal rate) on the Medi Gun and Kritzkrieg. This means the heal rate is changed to a minimum of 20.4 HP/s (from 24) and a maximum of 61.2 HP/s (from 72). This has the side effect of building ÜberCharge faster, as the Medic receives less Über meter when healing allies above 142.5% health.

Properties

Properties
Damage type Melee
Ranged or Melee? Melee
Taunt Glove snap
Damage
Base damage 0% 0
Charged damage 100% 100
Critical 3-297
Critical (charged) 300
Mini-crit 1-134
Mini-crit (charged) 135
Healing
Healing (others) 100% of max health
Function Times
Attack interval 0.8 s
Activation time 0.2 s
Charge fill speed 3.33% / s
Charge fill time 30 s
All values are approximate.

Related achievements

Achievement Description
Tf2c achievement chekhov shock.png It's Dead! Give an enemy Heavy who has the Chekhov's Punch equipped a heart attack!

Strategy

As a Medic: the Shock Therapy will deal more damage the more it's charged. Its charge will be fully depleted on any hit you land on enemies.

As a Medic: the Shock Therapy can be used to fully heal a teammate at full charge, but lowers your main heal rate.

Shock Therapy v. Stock Bonesaw

➕ Burst heal on a single target
➕ Indirectly fills ÜberCharge faster
➕ Increased damage when fully charged
➕ Increased melee range
➕ Effective against wet players

➖ Less healing rate
➖ Ineffective in healing groups of players
➖ Has a charge that lasts for 30 seconds
➖ Can only heal allies when the charge is full

Update history

2.0.0
  • Added The Shock Therapy

2.0.2

  • 15% slower heal rate on all Mediguns when equipped
  • Decreased the amount of healing done on hit to 100% (from 150%) of a classes health
  • Health is given to the target instantly
  • No longer uses Knife impact sounds when hitting players
  • Removed guaranteed crits against wet enemies

2.1.0

  • Updated the Shock Therapy:
    • Healing is now properly networked, causing less false-positives
    • Now has a unique particle for healing teammates
    • Updated kill icon
    • Now has a unique icon for building kills
  • Heal points are now given for Shock Therapy healing, Medic passive regen, Kritzkrieg self healing, being healed by an enemy Shock Therapy as a Spy, and stealing enemy Sandviches

Names in other languages

Language Name Meaning
Bulgarian Електрошокова терапия Electroshock Therapy
Spanish Electrochoque Electroshock
English Shock Therapy -
French Électrochoc Electroshock
German Schocktherapie Shock Therapy
Hungarian Sokkterápia Shock Therapy
Italian Elettroshock Electroshock
Polish Terapia szokowa Shock Therapy
Brazilian Portuguese Terapia de Choque Shock Therapy
Romanian Terapie de șoc Shock Therapy
Russian Шоковая терапия Shock Therapy
Turkish Şok Terapisi Shock Therapy
Ukrainian Шокова терапія Shock Therapy

Trivia

Comparison from Team Fortress 2

  • Shock Therapy's live TF2 counterpart is the Neon Annihilator, as it also deals increased damage against wet players (this instead deals 100% critical hit).
  • Shock Therapy is also a counterpart of the live versions's Amputator, as both are Medic's only melee weapons in their respective games that heal allies.