Stickybomb Launcher

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Stickybomb Launcher
Backpack Stickybomb Launcher.png
Kill Icons
Killicon tf projectile pipe remote.png
Basic Information
Used by Demoman
Slot Secondary
Ammo
Ammo loaded 8
Ammo carried 24
Loadout Stats

Stickybomb Launcher

Stickybomb Launcher

Alt-Fire: Detonate all Stickybombs


"KA-BOOOM!"

The Stickybomb Launcher is the default secondary weapon of the Demoman. It is a pneumatic bomb-launching device which fires glowing, team-colored, spherical bombs with spikes on them, featuring a large underbarrel drum magazine, a bolt-action loading mechanism, and wooden handles.

The Stickybomb Launcher fires stickybombs, also known as "stickies", which attach to map geometry, bouncing off other entities like enemies and the Payload. They can be remotely detonated after 0.7 seconds with the alternative fire key, dealing splash damage that scales off with distance. The stickybombs do not explode on contact with enemies, nor do they deal damage when stepped on. Up to 8 stickybombs can be placed at a time, and all armed stickies will explode at once when detonated, stacking their damage on any enemy within range.

Unlike every other weapon, stickybomb damage is affected by both distance and time, suffering damage falloff based off the user's distance if detonated within 5 seconds of launching, and no damage falloff if detonated after 5 seconds. Stickybombs are destroyed by enemy bullets (and melee attacks, for the brave), and are pushed back by enemy explosions and airblasts. The user can charge the Stickybomb Launcher up to 4 seconds to increase the velocity, and therefore distance, the stickies are launched at. Stickybombs have significantly reduced velocity when fired underwater.

Because the user takes damage and knockback from their own stickybombs, they can be used for a highly potent explosive jump that outpaces any other form of movement in the game. Each sticky detonated under the Demoman will lead to an increase in velocity. However, the Demoman does not have the damage reduction from explosive jumps that the Soldier has, and so ambitious jumping will lead to the user's immediate death.

Properties

Properties
Shot type Projectile
Damage type Explosive
Ranged or Melee? Ranged
Taunt Twirl
Damage
Maximum ramp-up 120% 144
Base damage 100% 120
Maximum fall-off 52.8% 64
Critical 360
Mini-crit 144
Mini-crit (ramp-up) 190
Bullet count 1
Splash
Minimum splash 50% 2.7 m
Damage reduction 1% / 2.92 HU
Self-damage 45-90
Ammo
Loaded 8
Carried 24
Reload type Single
Function Times
Attack interval 0.6 s
Reload 1.133 s
First reload 1.09 s
Further reloads 0.67 s
Activation time 0.7 s
0.7135 s
Charge fill speed 25% / s
Charge fill time 4 s
All values are approximate.

Names in other languages

Language Name Meaning
Bulgarian Гранатомет за лепкави бомби Stickybomb Grenade Launcher
Spanish Lanzabombas Lapa Stickybomb Launcher
English Stickybomb Launcher -
French Lanceur de bombes collantes Stickybomb Launcher
German Haftbombenwerfer Stickybomb Launcher
Italian Mortaio a bombe adesive Stickybomb Launcher
Brazilian Portuguese Lança-stickybombs Stickybomb Launcher
Romanian Lansator de bombe Bomb Launcher
Russian Липучкомёт Stickybomb Launcher

Trivia

  • Unlike in Team Fortress 2, stickybombs can be detonated while taunting.