Stickybomb Launcher
Stickybomb Launcher | |
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Kill Icons | |
Basic Information | |
Used by | Demoman |
Slot | Secondary |
Ammo | |
Ammo loaded | 8 |
Ammo carried | 24 |
Loadout Stats | |
Stickybomb Launcher Stickybomb Launcher Alt-Fire: Detonate all Stickybombs
"KA-BOOOM!" |
The Stickybomb Launcher is the default secondary weapon of the Demoman. It is a pneumatic bomb-launching device which fires glowing, team-colored, spherical bombs with spikes on them, featuring a large underbarrel drum magazine, a bolt-action loading mechanism, and wooden handles.
The Stickybomb Launcher fires stickybombs, also known as "stickies", which attach to map geometry, bouncing off other entities like enemies and the Payload. They can be remotely detonated after 0.7 seconds with the alternative fire key, dealing splash damage that scales off with distance. The stickybombs do not explode on contact with enemies, nor do they deal damage when stepped on. Up to 8 stickybombs can be placed at a time, and all armed stickies will explode at once when detonated, stacking their damage on any enemy within range.
Unlike every other weapon, stickybomb damage is affected by both distance and time, suffering damage fall-off based off the user's distance . Stickybombs are destroyed by enemy bullets (and melee attacks, for the brave), and are pushed back by enemy explosions and airblasts. The user can charge the Stickybomb Launcher up to 4 seconds to increase the velocity, and therefore distance, the stickies are launched at. Stickybombs have significantly reduced velocity when fired underwater.
Because the user takes damage and knockback from their own stickybombs, they can be used for a highly potent explosive jump that outpaces any other form of movement in the game. Each sticky detonated under the Demoman will lead to an increase in velocity. However, the Demoman does not have the damage reduction from explosive jumps that the Soldier has, and so ambitious jumping will lead to the user's immediate death.
Properties
Properties | ||
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Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee? | Ranged | |
Taunt | Twirl | |
Damage | ||
Maximum ramp-up | 120% | 144 |
Base damage | 100% | 120 |
Maximum fall-off | 52.8% | 64 |
Critical | 360 | |
Mini-crit | 144 | |
Mini-crit (ramp-up) | 190 | |
Bullet count | 1 | |
Splash | ||
Minimum splash | 50% | 2.7 m |
Damage reduction | 1% / 2.92 HU | |
Self-damage | 45-90 | |
Ammo | ||
Loaded | 8 | |
Carried | 24 | |
Reload type | Single | |
Function Times | ||
Attack interval | 0.6 s | |
Reload | 1.133 s | |
First reload | 1.09 s | |
Further reloads | 0.67 s | |
Activation time | 0.7 s 0.7135 s | |
Charge fill speed | 25% / s | |
Charge fill time | 4 s | |
All values are approximate. |
Names in other languages
Language | Name | Meaning |
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Bulgarian | Гранатомет за лепкави бомби | Stickybomb Grenade Launcher |
Spanish | Lanzabombas Lapa | Stickybomb Launcher |
English | Stickybomb Launcher | - |
French | Lanceur de bombes collantes | Stickybomb Launcher |
German | Haftbombenwerfer | Stickybomb Launcher |
Italian | Mortaio a bombe adesive | Stickybomb Launcher |
Brazilian Portuguese | Lança-stickybombs | Stickybomb Launcher |
Romanian | Lansator de bombe | Bomb Launcher |
Russian | Липучкомёт | Stickybomb Launcher |
Trivia
- Unlike in Team Fortress 2, stickybombs can be detonated while taunting.
- After the 2.0.2 patch, stickybombs have the same behaviour as they do in Live TF2, suffering from fall-off even after being deployed for 5s or more; the Mine Layer still has this mechanic.
- Due to this change, the achievement "Aged like wine" that was made to showcase the priming mechanic is now nonsensical.
Weapons | |||||
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Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |