Grenade Launcher: Difference between revisions

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{{Infobox weapon
{{Infobox weapon
| kill-icon=tf projectile pipe
| kill-icon=tf projectile pipe
| kill-icon-2=deflect promode
| used-by=Demoman
| used-by=Demoman
| slot=Primary
| slot=Primary
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{{Loadout neutral|"Leave it to me, lad."}}
{{Loadout neutral|"Leave it to me, lad."}}
}}
}}
The '''Grenade Launcher''' is the default primary weapon of the Demoman. It is a cartoony grenade launcher with an oversized six-slot ammo chamber, held with its wooden stock and foregrip, that shoots glowing team-colored explosive canisters. Despite having six barrels on its model, the Grenade Launcher only loads four grenades at a time.
The '''Grenade Launcher''' is the default primary weapon of the Demoman. It is a cartoony grenade launcher with an oversized six-slot ammo chamber, held with its wooden stock and foregrip, that shoots glowing team-colored explosive canisters. Despite having six chambers on its model, the Grenade Launcher only loads four grenades at a time.


The Grenade Launcher fires fast grenades, also known as "pipe bombs", that arc in the air and explode on contact with enemies and their buildings, dealing 100 damage against that enemy at any range, plus splash damage against any enemy nearby. If the grenade hits a surface, it will not explode on contact, instead bouncing and rolling on the ground until it naturally explodes. All grenades will explode after 2.3 seconds, even if they are soaring through the air. As a consequence, grenades can be shot off map surfaces to bounce them into enemy positions, and they will still act as area denial even if the user is unable to directly hit an enemy. This makes the grenade launcher a powerful, though difficult-to-use weapon in direct combat, and one of the few weapons able to act as a threat even during indirect combat. The grenades will have significantly less velocity when shot [[water|underwater]].
The Grenade Launcher fires fast grenades (also known as "pipe bombs") that arc in the air and explode on contact with enemies and their [[buildings]], dealing 100 damage against that enemy at any range, plus splash damage against any enemy nearby. If the grenade hits a surface, it will not explode on contact, instead bouncing and rolling on the ground until it naturally explodes. All grenades will explode after 2.3 seconds, even if they are soaring through the air, only dealing 60 base damage. As a consequence, grenades can be shot off map surfaces to bounce them into enemy positions, and they will still act as area denial even if the user is unable to directly hit an enemy. This makes the grenade launcher a powerful, though difficult-to-use weapon in direct combat, and one of the few weapons able to act as a threat even during indirect combat. The grenades will have significantly less velocity when shot [[water|underwater]].


Because the user takes damage and knockback from their own grenade explosions, they are able to use them as an [[jumping|explosive jump]] to reach heights otherwise unobtainable. This offers less control and velocity than a similar jump from the [[Stickybomb Launcher]].
Because the user takes damage and knockback from their own grenade explosions, they are able to use them as an [[jumping|explosive jump]] to reach heights otherwise unobtainable. This offers less control and velocity than a similar jump from the [[Stickybomb Launcher]].
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  | bullet-count = 1
  | bullet-count = 1
| splash-column = true
| splash-column = true
  | minimum-splash = 2.8 m
  | minimum-splash = 146 HU
  | minimum-splash-percentage = 50%
  | minimum-splash-percentage = 50%
  | damage-reduction = 1% / 2.88
  | damage-reduction = 1% / 2.88 HU
  | self-damage = 38-73
  | self-damage = 38-73
| ammo-column = true
| ammo-column = true
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|ru=Гранатомёт|ru_m=Grenade Launcher
|ru=Гранатомёт|ru_m=Grenade Launcher
|es=Lanzagranadas|es_m=Grenade Launcher
|es=Lanzagranadas|es_m=Grenade Launcher
|uk=Гранатомет|uk_m=Grenade Launcher
}}
== Update history ==
{{Update history|
'''[[2.0.0]]'''
* Clipsize is now shown on the model.
* Fixed an issue with grenades colliding with respawn room visualizers.
'''[[2.0.4]]'''
* Grenades no longer sometimes bounce off of enemy [[buildings]] without exploding
'''[[2.1.0]]'''
* Pipes from the Grenade Launcher now spark when shattering without an explosion
}}
}}


== Trivia ==
== Trivia ==
* In Team Fortress 2 Classic, the Grenade Launcher's cylinder has been updated to only have space for four grenades, in the original Team Fortress 2 the cylinder has enough space to fit six grenades yet Demoman only loads 4, this is because the Grenade Launcher's clip size was cut down post release to only hold four for balance purposes.
* During Team Fortress 2's development, the Grenade Launcher loaded six grenades instead of four, which is why the model has six chambers.


{{nav allweapons}}
{{nav allweapons}}

Latest revision as of 05:58, 19 October 2023

Grenade Launcher
Backpack Grenade Launcher.png
Kill Icons
Killicon tf projectile pipe.png
Killicon deflect promode.png
Basic Information
Used by Demoman
Slot Primary
Ammo
Ammo loaded 4
Ammo carried 16
Loadout Stats

Grenade Launcher

Grenade Launcher

"Leave it to me, lad."

The Grenade Launcher is the default primary weapon of the Demoman. It is a cartoony grenade launcher with an oversized six-slot ammo chamber, held with its wooden stock and foregrip, that shoots glowing team-colored explosive canisters. Despite having six chambers on its model, the Grenade Launcher only loads four grenades at a time.

The Grenade Launcher fires fast grenades (also known as "pipe bombs") that arc in the air and explode on contact with enemies and their buildings, dealing 100 damage against that enemy at any range, plus splash damage against any enemy nearby. If the grenade hits a surface, it will not explode on contact, instead bouncing and rolling on the ground until it naturally explodes. All grenades will explode after 2.3 seconds, even if they are soaring through the air, only dealing 60 base damage. As a consequence, grenades can be shot off map surfaces to bounce them into enemy positions, and they will still act as area denial even if the user is unable to directly hit an enemy. This makes the grenade launcher a powerful, though difficult-to-use weapon in direct combat, and one of the few weapons able to act as a threat even during indirect combat. The grenades will have significantly less velocity when shot underwater.

Because the user takes damage and knockback from their own grenade explosions, they are able to use them as an explosive jump to reach heights otherwise unobtainable. This offers less control and velocity than a similar jump from the Stickybomb Launcher.

Properties

Properties
Shot type Projectile
Damage type Explosive
Ranged or Melee? Ranged
Taunt Kaboom
Damage
Base damage 100% 100
60
Critical 300
180
Mini-crit 135
81
Bullet count 1
Splash
Minimum splash 50% 146 HU
Damage reduction 1% / 2.88 HU
Self-damage 38-73
Ammo
Loaded 4
Carried 16
Reload type Single
Function Times
Attack interval 0.6 s
2.3 s
First reload 1.24 s
Further reloads 0.6 s
All values are approximate.

Names in other languages

Language Name Meaning
Bulgarian Гранатомет Grenade Launcher
Spanish Lanzagranadas Grenade Launcher
English Grenade Launcher -
French Lance-grenades Grenade Launcher
German Granatwerfer Grenade Launcher
Italian Lanciagranate Grenade Launcher
Brazilian Portuguese Lança-granadas Grenade Launcher
Romanian Lansator de grenade Grenade Launcher
Russian Гранатомёт Grenade Launcher
Ukrainian Гранатомет Grenade Launcher

Update history

2.0.0
  • Clipsize is now shown on the model.
  • Fixed an issue with grenades colliding with respawn room visualizers.

2.0.4

  • Grenades no longer sometimes bounce off of enemy buildings without exploding

2.1.0

  • Pipes from the Grenade Launcher now spark when shattering without an explosion

Trivia

  • During Team Fortress 2's development, the Grenade Launcher loaded six grenades instead of four, which is why the model has six chambers.