Shock Therapy: Difference between revisions
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{{Infobox weapon | {{Infobox weapon | ||
| kill-icon=taser | | kill-icon=taser | ||
| kill-icon-2=skull | |||
| used-by=Medic | | used-by=Medic | ||
| slot=Melee | | slot=Melee | ||
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The '''Shock Therapy''' is a melee weapon for the [[Medic]]. It's an arm-mounted gadget, powered by a team-colored battery, with two large prongs that emit a current of electricity. The opacity of the electricity going through the prongs is proportional to how much charge the weapon has. As a hidden attribute, it has a 70% increase in melee range compared to other weapons. | The '''Shock Therapy''' is a melee weapon for the [[Medic]]. It's an arm-mounted gadget, powered by a team-colored battery, with two large prongs that emit a current of electricity. The opacity of the electricity going through the prongs is proportional to how much charge the weapon has. As a hidden attribute, it has a 70% increase in melee range compared to other weapons. | ||
The Shock Therapy operates using a charge meter. When the meter is full, attacking an enemy (including enemy buildings) consumes it entirely, dealing 100 damage. When attacking an ally (excluding allied buildings) on a charged hit, it also consumes it, healing 100% of their max health value and [[overhealing]] if their health would be full. Once depleted, the meter will recharge after 30 seconds, after respawning, or after visiting a resupply locker. While recharging, attacking an enemy consumes the remaining charge and deals between 1 and 99 damage. Attacking an ally while recharging does nothing. Attacking a [[Spy]] disguised as an ally will heal them instead of hurt them. Attacking an invulnerable enemy will consume the charge without dealing damage. | The Shock Therapy operates using a charge meter. When the meter is full, attacking an enemy (including enemy buildings) consumes it entirely, dealing 100 damage. When attacking an ally (excluding allied buildings) on a charged hit, it also consumes it, healing 100% of their max health value and [[Healing|overhealing]] if their health would be full. Once depleted, the meter will recharge after 30 seconds, after respawning, or after visiting a resupply locker. While recharging, attacking an enemy consumes the remaining charge and deals between 1 and 99 damage. Attacking an ally while recharging does nothing. Attacking a [[Spy]] disguised as an ally will heal them instead of hurt them. Attacking an invulnerable enemy will consume the charge without dealing damage. | ||
The Shock Therapy also deals [[Critical hit|mini-crits]] against wet enemies, such as those [[water|underwater]], recently escaping water, or in shallow water - but not [[Fish whacker|bleeding]] enemies. Its charge will be set to 0% as long as the user is underwater, making it deal no damage at all. It will still damage underwater enemies as long as the user is above the surface. | The Shock Therapy also deals [[Critical hit|mini-crits]] against wet enemies, such as those [[water|underwater]], recently escaping water, or in shallow water - but not [[Fish whacker|bleeding]] enemies. Its charge will be set to 0% as long as the user is underwater, making it deal no damage at all. It will still damage underwater enemies as long as the user is above the surface. | ||
As a penalty, the Shock Therapy cannot randomly crit (as a hidden attribute), and gives 15% less heal rate (including overheal rate) on the [[Medi Gun]] and [[Kritzkrieg]]. This has the side effect of building [[ÜberCharge]] faster, as the Medic receives less Über meter when healing allies | As a penalty, the Shock Therapy cannot randomly crit (as a hidden attribute), and gives 15% less heal rate (including overheal rate) on the [[Medi Gun]] and [[Kritzkrieg]]. This means the heal rate is changed to a minimum of 20.4 HP/s (from 24) and a maximum of 61.2 HP/s (from 72). This has the side effect of building [[ÜberCharge]] faster, as the Medic receives less Über meter when healing allies above 142.5% health. | ||
== Properties == | == Properties == | ||
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== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
'''2.0.0''' | '''[[2.0.0]]''' | ||
* Added The Shock Therapy | * Added The Shock Therapy | ||
'''2.0.2''' | |||
*15% slower | '''[[2.0.2]]''' | ||
*Decreased the | * 15% slower heal rate on all Mediguns when equipped | ||
*Health is given to the target instantly | * Decreased the amount of healing done on hit to 100% (from 150%) of a classes health | ||
*No longer uses Knife | * Health is given to the target instantly | ||
*Removed guaranteed crits against wet enemies | * No longer uses [[Knife]] impact sounds when hitting players | ||
'''2.1.0''' | * Removed guaranteed [[Critical hit|crits]] against [[Water|wet]] enemies | ||
*Healing is now properly networked, causing less false-positives | |||
*Now has a unique particle for healing teammates | '''[[2.1.0]]''' | ||
*Updated kill icon | * Updated the Shock Therapy: | ||
*Now has a unique icon for building kills | ** Healing is now properly networked, causing less false-positives | ||
* | ** Now has a unique particle for healing teammates | ||
** Updated kill icon | |||
** Now has a unique icon for [[building]] kills | |||
* Heal points are now given for Shock Therapy healing, [[Medic]] passive regen, [[Kritzkrieg]] self healing, being healed by an enemy Shock Therapy as a [[Spy]], and stealing enemy [[Sandvich|Sandviches]] | |||
}} | }} | ||
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|ru=Шоковая терапия|ru_m=Shock Therapy | |ru=Шоковая терапия|ru_m=Shock Therapy | ||
|tr=Şok Terapisi|tr_m=Shock Therapy | |tr=Şok Terapisi|tr_m=Shock Therapy | ||
|uk=Шокова терапія|uk_m=Shock Therapy | |||
}} | }} | ||
== Trivia == | == Trivia == | ||
* The name of this weapon refers to [https://en.wikipedia.org/wiki/Electroconvulsive_therapy electroconvulsive therapy], which uses electricity to treat mental disorders. | * The name of this weapon refers to [https://en.wikipedia.org/wiki/Electroconvulsive_therapy electroconvulsive therapy], which uses electricity to treat mental disorders. | ||
* The internal name for the Shock Therapy is "tf_weapon_taser", in reference to the [https://en.wikipedia.org/wiki/Taser real-life electric weapon]. | * The internal name for the Shock Therapy is "tf_weapon_taser", in reference to the [https://en.wikipedia.org/wiki/Taser real-life electric weapon]. | ||
* If the Shock Therapy destroys a [[building]], the kill icon will be the generic "skull" icon. | |||
{{nav allweapons}} | {{nav allweapons}} |
Revision as of 19:51, 7 September 2023
Shock Therapy | |
---|---|
Kill Icons | |
Basic Information | |
Used by | Medic |
Slot | Melee |
Loadout Stats | |
The Shock Therapy Taser Hit teammates at maximum charge to fully heal them -15% heal rate Damage is affected by current charge
"CLEAR!" |
The Shock Therapy is a melee weapon for the Medic. It's an arm-mounted gadget, powered by a team-colored battery, with two large prongs that emit a current of electricity. The opacity of the electricity going through the prongs is proportional to how much charge the weapon has. As a hidden attribute, it has a 70% increase in melee range compared to other weapons.
The Shock Therapy operates using a charge meter. When the meter is full, attacking an enemy (including enemy buildings) consumes it entirely, dealing 100 damage. When attacking an ally (excluding allied buildings) on a charged hit, it also consumes it, healing 100% of their max health value and overhealing if their health would be full. Once depleted, the meter will recharge after 30 seconds, after respawning, or after visiting a resupply locker. While recharging, attacking an enemy consumes the remaining charge and deals between 1 and 99 damage. Attacking an ally while recharging does nothing. Attacking a Spy disguised as an ally will heal them instead of hurt them. Attacking an invulnerable enemy will consume the charge without dealing damage.
The Shock Therapy also deals mini-crits against wet enemies, such as those underwater, recently escaping water, or in shallow water - but not bleeding enemies. Its charge will be set to 0% as long as the user is underwater, making it deal no damage at all. It will still damage underwater enemies as long as the user is above the surface.
As a penalty, the Shock Therapy cannot randomly crit (as a hidden attribute), and gives 15% less heal rate (including overheal rate) on the Medi Gun and Kritzkrieg. This means the heal rate is changed to a minimum of 20.4 HP/s (from 24) and a maximum of 61.2 HP/s (from 72). This has the side effect of building ÜberCharge faster, as the Medic receives less Über meter when healing allies above 142.5% health.
Properties
Properties | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee? | Melee | |
Taunt | Glove snap | |
Damage | ||
Base damage | 0% | 0 |
Charged damage | 100% | 100 |
Critical | 3-297 | |
Critical (charged) | 300 | |
Mini-crit | 1-134 | |
Mini-crit (charged) | 135 | |
Healing | ||
Healing (others) | 100% of max health | |
Function Times | ||
Attack interval | 0.8 s | |
Activation time | 0.2 s | |
Charge fill speed | 3.33% / s | |
Charge fill time | 30 s | |
All values are approximate. |
Update history
- Added The Shock Therapy
- 15% slower heal rate on all Mediguns when equipped
- Decreased the amount of healing done on hit to 100% (from 150%) of a classes health
- Health is given to the target instantly
- No longer uses Knife impact sounds when hitting players
- Removed guaranteed crits against wet enemies
- Updated the Shock Therapy:
- Healing is now properly networked, causing less false-positives
- Now has a unique particle for healing teammates
- Updated kill icon
- Now has a unique icon for building kills
- Heal points are now given for Shock Therapy healing, Medic passive regen, Kritzkrieg self healing, being healed by an enemy Shock Therapy as a Spy, and stealing enemy Sandviches
Names in other languages
Language | Name | Meaning |
---|---|---|
Bulgarian | Електрошокова терапия | Electroshock Therapy |
Spanish | Electrochoque | Electroshock |
English | Shock Therapy | - |
French | Électrochoc | Electroshock |
German | Schocktherapie | Shock Therapy |
Hungarian | Sokkterápia | Shock Therapy |
Italian | Elettroshock | Electroshock |
Polish | Terapia szokowa | Shock Therapy |
Brazilian Portuguese | Terapia de Choque | Shock Therapy |
Romanian | Terapie de șoc | Shock Therapy |
Russian | Шоковая терапия | Shock Therapy |
Turkish | Şok Terapisi | Shock Therapy |
Ukrainian | Шокова терапія | Shock Therapy |
Trivia
- The name of this weapon refers to electroconvulsive therapy, which uses electricity to treat mental disorders.
- The internal name for the Shock Therapy is "tf_weapon_taser", in reference to the real-life electric weapon.
- If the Shock Therapy destroys a building, the kill icon will be the generic "skull" icon.
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - |