Shock Therapy: Difference between revisions
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{{Infobox weapon | {{Infobox weapon | ||
| kill-icon=taser | | kill-icon=taser | ||
| kill-icon-2=skull | |||
| used-by=Medic | | used-by=Medic | ||
| slot=Melee | | slot=Melee | ||
Line 7: | Line 8: | ||
| loadout-propername=yes | | loadout-propername=yes | ||
| loadout-attributes= | | loadout-attributes= | ||
{{Loadout positive|Hit teammates at maximum charge to fully heal them}} | |||
{{Loadout negative|-15% heal rate}} | {{Loadout negative|-15% heal rate}} | ||
{{Loadout neutral| | {{Loadout neutral|Damage is affected by current charge}} | ||
<br/> | <br/> | ||
{{Loadout neutral| | {{Loadout neutral|"CLEAR!"}} | ||
}} | }} | ||
The '''Shock Therapy''' is a melee weapon for the [[Medic]]. It | The '''Shock Therapy''' is a melee weapon for the [[Medic]]. It's an arm-mounted gadget, powered by a team-colored battery, with two large prongs that emit a current of electricity. The opacity of the electricity going through the prongs is proportional to how much charge the weapon has. As a hidden attribute, it has a 70% increase in melee range compared to other weapons. | ||
When | The Shock Therapy operates using a charge meter. When the meter is full, attacking an enemy (including enemy buildings) consumes it entirely, dealing 100 damage. When attacking an ally (excluding allied buildings) on a charged hit, it also consumes it, healing 100% of their max health value and [[Healing|overhealing]] if their health would be full. Once depleted, the meter will recharge after 30 seconds, after respawning, or after visiting a resupply locker. While recharging, attacking an enemy consumes the remaining charge and deals between 1 and 99 damage. Attacking an ally while recharging does nothing. Attacking a [[Spy]] disguised as an ally will heal them instead of hurt them. Attacking an invulnerable enemy will consume the charge without dealing damage. | ||
The Shock Therapy also deals [[Critical hit|mini-crits]] against wet enemies, such as those [[water|underwater]], recently escaping water, or in shallow water - but not [[Fish whacker|bleeding]] enemies. Its charge will be set to 0% as long as the user is underwater, making it deal no damage at all. It will still damage underwater enemies as long as the user is above the surface. | |||
As a penalty, the Shock Therapy cannot randomly crit (as a hidden attribute), and gives 15% less heal rate (including overheal rate) on the [[Medi Gun]] and [[Kritzkrieg]]. This means the heal rate is changed to a minimum of 20.4 HP/s (from 24) and a maximum of 61.2 HP/s (from 72). This has the side effect of building [[ÜberCharge]] faster, as the Medic receives less Über meter when healing allies above 142.5% health. | |||
== Properties == | |||
{{Weapon properties | |||
| damage-type = Melee | |||
| ranged-type = Melee | |||
| taunt = Glove snap | |||
| damage-column = true | |||
| base-damage = 0 | |||
| base-damage-percentage = 0% | |||
| charged-damage = 100 | |||
| charged-damage-percentage = 100% | |||
| critical = 3-297 | |||
| critical-charged = 300 | |||
| mini-crit = 1-134 | |||
| mini-crit-charged = 135 | |||
| healing-column = true | |||
| healing-others = {{tooltip|100% of max health|Also overheals}} | |||
| function-times-column = true | |||
| attack-interval = 0.8 s | |||
| activation-time = 0.2 s | |||
| charge-fill-speed = 3.33% / s | |||
| charge-fill-time = 30 s | |||
|}} | |||
== Update history == | |||
{{Update history| | |||
'''[[2.0.0]]''' | |||
* Added The Shock Therapy | |||
'''[[2.0.2]]''' | |||
* 15% slower heal rate on all Mediguns when equipped | |||
* Decreased the amount of healing done on hit to 100% (from 150%) of a classes health | |||
* Health is given to the target instantly | |||
* No longer uses [[Knife]] impact sounds when hitting players | |||
* Removed guaranteed [[Critical hit|crits]] against [[Water|wet]] enemies | |||
'''[[2.1.0]]''' | |||
* Updated the Shock Therapy: | |||
** Healing is now properly networked, causing less false-positives | |||
** Now has a unique particle for healing teammates | |||
** Updated kill icon | |||
** Now has a unique icon for [[building]] kills | |||
* Heal points are now given for Shock Therapy healing, [[Medic]] passive regen, [[Kritzkrieg]] self healing, being healed by an enemy Shock Therapy as a [[Spy]], and stealing enemy [[Sandvich|Sandviches]] | |||
}} | |||
== Names in other languages == | == Names in other languages == | ||
{{Names | {{Names | ||
| | |bg=Електрошокова терапия|bg_m=Electroshock Therapy | ||
| | |de=Schocktherapie|de_m=Shock Therapy | ||
| | |en=Shock Therapy | ||
| | |es=Electrochoque|es_m=Electroshock | ||
| | |fr=Électrochoc|fr_m=Electroshock | ||
| | |hu=Sokkterápia|hu_m=Shock Therapy | ||
| | |it=Elettroshock|it_m=Electroshock | ||
| | |pl=Terapia szokowa|pl_m=Shock Therapy | ||
| | |pt-br=Terapia de Choque|pt-br_m=Shock Therapy | ||
|ro=Terapie de șoc|ro_m=Shock Therapy | |||
|ru=Шоковая терапия|ru_m=Shock Therapy | |||
|tr=Şok Terapisi|tr_m=Shock Therapy | |||
|uk=Шокова терапія|uk_m=Shock Therapy | |||
}} | }} | ||
== Trivia == | |||
* The name of this weapon refers to [https://en.wikipedia.org/wiki/Electroconvulsive_therapy electroconvulsive therapy], which uses electricity to treat mental disorders. | |||
* The internal name for the Shock Therapy is "tf_weapon_taser", in reference to the [https://en.wikipedia.org/wiki/Taser real-life electric weapon]. | |||
* If the Shock Therapy destroys a [[building]], the kill icon will be the generic "skull" icon. | |||
{{nav allweapons}} | {{nav allweapons}} |
Revision as of 19:51, 7 September 2023
Shock Therapy | |
---|---|
Kill Icons | |
Basic Information | |
Used by | Medic |
Slot | Melee |
Loadout Stats | |
The Shock Therapy Taser Hit teammates at maximum charge to fully heal them -15% heal rate Damage is affected by current charge
"CLEAR!" |
The Shock Therapy is a melee weapon for the Medic. It's an arm-mounted gadget, powered by a team-colored battery, with two large prongs that emit a current of electricity. The opacity of the electricity going through the prongs is proportional to how much charge the weapon has. As a hidden attribute, it has a 70% increase in melee range compared to other weapons.
The Shock Therapy operates using a charge meter. When the meter is full, attacking an enemy (including enemy buildings) consumes it entirely, dealing 100 damage. When attacking an ally (excluding allied buildings) on a charged hit, it also consumes it, healing 100% of their max health value and overhealing if their health would be full. Once depleted, the meter will recharge after 30 seconds, after respawning, or after visiting a resupply locker. While recharging, attacking an enemy consumes the remaining charge and deals between 1 and 99 damage. Attacking an ally while recharging does nothing. Attacking a Spy disguised as an ally will heal them instead of hurt them. Attacking an invulnerable enemy will consume the charge without dealing damage.
The Shock Therapy also deals mini-crits against wet enemies, such as those underwater, recently escaping water, or in shallow water - but not bleeding enemies. Its charge will be set to 0% as long as the user is underwater, making it deal no damage at all. It will still damage underwater enemies as long as the user is above the surface.
As a penalty, the Shock Therapy cannot randomly crit (as a hidden attribute), and gives 15% less heal rate (including overheal rate) on the Medi Gun and Kritzkrieg. This means the heal rate is changed to a minimum of 20.4 HP/s (from 24) and a maximum of 61.2 HP/s (from 72). This has the side effect of building ÜberCharge faster, as the Medic receives less Über meter when healing allies above 142.5% health.
Properties
Properties | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee? | Melee | |
Taunt | Glove snap | |
Damage | ||
Base damage | 0% | 0 |
Charged damage | 100% | 100 |
Critical | 3-297 | |
Critical (charged) | 300 | |
Mini-crit | 1-134 | |
Mini-crit (charged) | 135 | |
Healing | ||
Healing (others) | 100% of max health | |
Function Times | ||
Attack interval | 0.8 s | |
Activation time | 0.2 s | |
Charge fill speed | 3.33% / s | |
Charge fill time | 30 s | |
All values are approximate. |
Update history
- Added The Shock Therapy
- 15% slower heal rate on all Mediguns when equipped
- Decreased the amount of healing done on hit to 100% (from 150%) of a classes health
- Health is given to the target instantly
- No longer uses Knife impact sounds when hitting players
- Removed guaranteed crits against wet enemies
- Updated the Shock Therapy:
- Healing is now properly networked, causing less false-positives
- Now has a unique particle for healing teammates
- Updated kill icon
- Now has a unique icon for building kills
- Heal points are now given for Shock Therapy healing, Medic passive regen, Kritzkrieg self healing, being healed by an enemy Shock Therapy as a Spy, and stealing enemy Sandviches
Names in other languages
Language | Name | Meaning |
---|---|---|
Bulgarian | Електрошокова терапия | Electroshock Therapy |
Spanish | Electrochoque | Electroshock |
English | Shock Therapy | - |
French | Électrochoc | Electroshock |
German | Schocktherapie | Shock Therapy |
Hungarian | Sokkterápia | Shock Therapy |
Italian | Elettroshock | Electroshock |
Polish | Terapia szokowa | Shock Therapy |
Brazilian Portuguese | Terapia de Choque | Shock Therapy |
Romanian | Terapie de șoc | Shock Therapy |
Russian | Шоковая терапия | Shock Therapy |
Turkish | Şok Terapisi | Shock Therapy |
Ukrainian | Шокова терапія | Shock Therapy |
Trivia
- The name of this weapon refers to electroconvulsive therapy, which uses electricity to treat mental disorders.
- The internal name for the Shock Therapy is "tf_weapon_taser", in reference to the real-life electric weapon.
- If the Shock Therapy destroys a building, the kill icon will be the generic "skull" icon.
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - |