Syringe Gun: Difference between revisions

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{{Loadout neutral|"I'll make sure you won't leave unharmed!"}}
{{Loadout neutral|"I'll make sure you won't leave unharmed!"}}
}}
}}
{{Quotation|'''The Medic''' ''after killing multiple enemies with his syringe gun''|''Eins, zwei, drei... Ugh, I do not zhink ve brought enough body bags.''}}
The '''Syringe Gun''' is the default primary weapon of the [[Medic]]. It is a bulky, experimental, pneumatic syringe launcher with a team-colored canister that launches team-colored syringes.
The '''Syringe Gun''' is the default primary weapon of the [[Medic]]. It is a bulky, experimental, pneumatic syringe launcher with a team-colored canister that launches team-colored syringes.


The Syringe Gun carries 40 syringe projectiles in a clip, dealing 10 damage each, and will rapidly fire in a stream. Unlike in Team Fortress 2, syringes deal slight knockback on enemies, have 25% decreased spread, and reload in 1.2 seconds instead of 1.5 seconds. The syringes are reasonably accurate at medium range, yet their slow speed and sharp gravity falloff makes it difficult to connect them with moving enemies. The Syringe Gun's damage ramp-up is limited to 120%, as opposed to the 150% of most weapons. It is significantly weaker than other weapons, including the Medic's own [[Bonesaw]], and so is best used as a deterrent against pursuing enemies rather than as a viable weapon. The syringes cannot be [[airblast|airblasted]] by an enemy [[Pyro]].
The Syringe Gun carries 40 syringe projectiles in a clip, dealing 10 damage each, and will rapidly fire in a stream. Unlike in Team Fortress 2, syringes deal slight knockback on enemies, have 25% decreased spread, are visually larger, and reload in 1.2 seconds instead of 1.5 seconds. The syringes are reasonably accurate at medium range, yet their slow speed and sharp gravity falloff makes it difficult to connect them with moving enemies. The Syringe Gun's damage ramp-up is limited to 120%, as opposed to the 150% of most weapons. It is significantly weaker than other weapons, including the Medic's own [[Bonesaw]], and so is best used as a deterrent against pursuing enemies rather than as a viable weapon. The syringes cannot be [[airblast|airblasted]] by an enemy [[Pyro]].


== Properties ==
== Properties ==
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  | mini-crit-ramp-up = 16
  | mini-crit-ramp-up = 16
  | bullet-count = 1
  | bullet-count = 1
| spread = {{tooltip|0.03|In radians}}
| ammo-column = true
| ammo-column = true
  | loaded = 40
  | loaded = 40
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|ru=Шприцемёт|ru_m=Syringe Gun
|ru=Шприцемёт|ru_m=Syringe Gun
|es=Pistola de Jeringas|es_m=Syringe Gun
|es=Pistola de Jeringas|es_m=Syringe Gun
|uk=Шприцомет|uk_m=Syringe Gun
}}
}}
== Update history ==
{{Update history|
'''[[2.0.0]]'''
* Reverted Syringe Gun's projectile speed back to 1000 (was buffed to 1500 at some point in 2015)
* Updated [[Rocket Launcher|Rockets]], [[Huntsman|Arrows]], Syringes and [[Flare Gun|Flares]] to pass through Teammates. (tf2c_projectile_ally_collide 1 to re-enable)
* Fixed syringes & nails colliding with players.
* Disabled muzzle light on Syringe Gun and [[Nail Gun|Nailgun]].{{sic}}
* Fixed the Syringegun's{{sic}} Glass from being rendered behind viewmodels.
'''[[2.0.1]]'''
* Updated [[Nail Gun|nail]]/syringe projectiles:
** Are now consistent with the server's projectile position
'''[[2.0.2]]'''
* Lowered the reload time to 1.2s (from 1.5s) to match the reload animation
'''[[2.1.0]]'''
* Now deals knockback against enemies
* Lowered [[Nail Gun|Nailgun]],{{sic}} [[Pistol]] and Syringe Gun spread by 25%
* Added [[Nail Gun|nail]]/syringe impact sounds
'''[[2.1.2]]'''
* Fixed [[Nail Gun|nail]] and syringe projectiles playing impact sounds when touching friendly buildings
}}
== Trivia ==
== Trivia ==
* Medical devices known as "syringe guns" do exist in real life, being a pistol-grip mechanism which holds a single-use syringe. There is also a related device known as a "[https://en.wikipedia.org/wiki/Jet_injector jet injector]", which pneumatically injects liquids into patients.
* Medical devices known as "syringe guns" do exist in real life, being a pistol-grip mechanism which holds a single-use syringe. There is also a related device known as a "[https://en.wikipedia.org/wiki/Jet_injector jet injector]", which pneumatically injects liquids into patients.


{{nav allweapons}}
{{nav allweapons}}

Latest revision as of 21:44, 5 May 2024

Syringe Gun
Backpack Syringe Gun.png
Kill Icons
Killicon syringegun medic.png
Basic Information
Used by Medic
Slot Primary
Ammo
Ammo loaded 40
Ammo carried 150
Loadout Stats

Syringe Gun

Syringe Gun

"I'll make sure you won't leave unharmed!"

Eins, zwei, drei... Ugh, I do not zhink ve brought enough body bags.

The Medic after killing multiple enemies with his syringe gun


The Syringe Gun is the default primary weapon of the Medic. It is a bulky, experimental, pneumatic syringe launcher with a team-colored canister that launches team-colored syringes.

The Syringe Gun carries 40 syringe projectiles in a clip, dealing 10 damage each, and will rapidly fire in a stream. Unlike in Team Fortress 2, syringes deal slight knockback on enemies, have 25% decreased spread, are visually larger, and reload in 1.2 seconds instead of 1.5 seconds. The syringes are reasonably accurate at medium range, yet their slow speed and sharp gravity falloff makes it difficult to connect them with moving enemies. The Syringe Gun's damage ramp-up is limited to 120%, as opposed to the 150% of most weapons. It is significantly weaker than other weapons, including the Medic's own Bonesaw, and so is best used as a deterrent against pursuing enemies rather than as a viable weapon. The syringes cannot be airblasted by an enemy Pyro.

Properties

Properties
Shot type Projectile
Damage type Bullet
Ranged or Melee? Ranged
Taunt Glove snap
Damage
Maximum ramp-up 120% 12
Base damage 100% 10
Maximum fall-off 52.8% 5
Critical 30
Mini-crit 14
Mini-crit (ramp-up) 16
Bullet count 1
Spread 0.03
Ammo
Loaded 40
Carried 150
Reload type Clip
Function Times
Attack interval 0.105 s
Reload 1.2 s
All values are approximate.

Names in other languages

Language Name Meaning
Bulgarian Спринцовко-изстрелвач Syringe Shooter
Spanish Pistola de Jeringas Syringe Gun
English Syringe Gun -
French Pistolet à seringues Syringe Gun
German Spritzen-MG Syringe Gun
Italian Pistola spara-siringhe Syringe Gun
Brazilian Portuguese Arma de Seringas Syringe Gun
Romanian Pușcă de seringă Syringe Gun
Russian Шприцемёт Syringe Gun
Ukrainian Шприцомет Syringe Gun

Update history

2.0.0
  • Reverted Syringe Gun's projectile speed back to 1000 (was buffed to 1500 at some point in 2015)
  • Updated Rockets, Arrows, Syringes and Flares to pass through Teammates. (tf2c_projectile_ally_collide 1 to re-enable)
  • Fixed syringes & nails colliding with players.
  • Disabled muzzle light on Syringe Gun and Nailgun.(sic)
  • Fixed the Syringegun's(sic) Glass from being rendered behind viewmodels.

2.0.1

  • Updated nail/syringe projectiles:
    • Are now consistent with the server's projectile position

2.0.2

  • Lowered the reload time to 1.2s (from 1.5s) to match the reload animation

2.1.0

  • Now deals knockback against enemies
  • Lowered Nailgun,(sic) Pistol and Syringe Gun spread by 25%
  • Added nail/syringe impact sounds

2.1.2

  • Fixed nail and syringe projectiles playing impact sounds when touching friendly buildings

Trivia

  • Medical devices known as "syringe guns" do exist in real life, being a pistol-grip mechanism which holds a single-use syringe. There is also a related device known as a "jet injector", which pneumatically injects liquids into patients.