Anti-Aircraft Cannon: Difference between revisions
m (Backpack icon for the Anti-Aircraft Cannon needs to be changed to the newest version.) |
(→Properties: Changed damage of Anti-Aircraft Cannon to reflect it's new damage values since Patch 2.1.5 (Hoping I did this right as it's what is used on the page. and blehhhh)) |
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{{Quotation|'''Anti-Aircraft Cannon''' [https://tf2classic.com/fight_or_flight/day2 publicity blurb]|Instead of bullets, this thumping old beast shoots short-range explosive rounds, so fast you can't see them—or airblast them—in flight. They'll detonate when they hit a surface, but they'll also detonate at a fixed range, dealing midair splash damage that's tough to avoid. (We've reassured Heavy that flak cannon explosive rounds are a lot like bullets.)}} | {{Quotation|'''Anti-Aircraft Cannon''' [https://tf2classic.com/fight_or_flight/day2 publicity blurb]|Instead of bullets, this thumping old beast shoots short-range explosive rounds, so fast you can't see them—or airblast them—in flight. They'll detonate when they hit a surface, but they'll also detonate at a fixed range, dealing midair splash damage that's tough to avoid. (We've reassured Heavy that flak cannon explosive rounds are a lot like bullets.)}} | ||
The '''Anti-Aircraft Cannon,''' commonly referred to as the | [[File:Fight or flight heavy.png|right|thumb|Promotional image of the Heavy with the Anti-Aircraft Cannon, shooting an [[Engineer]] using the [[Jump Pad]] out of the sky. [[Chekhov's Punch]] is in his back pocket.]] | ||
The '''Anti-Aircraft Cannon,''' commonly referred to as the '''A.A. Cannon''', is a primary weapon for [[Heavy]], added in the [[Fight or Flight]] update. It resembles an anti-aircraft cannon, scaled down so as to be carried by a person. | |||
Compared to the stock [[Minigun]], the Anti-Aircraft Cannon has a much slower firing rate, less ammo, and a limited effective range. However, it fires high-damage hitscan bullets that explode when colliding with a surface or a player, or after 900 Hammer Units, dealing splash damage to all enemies in its wake. Despite being hitscan, the bullets still have a 6.5x6.5x6.5 Hammer Unit collision hull, meaning they cannot fit through very small gaps or shoot around tight corners, and can hit enemies even if the user's crosshair is slightly off of them. This also means that the bullets cannot be [[Flame Thrower|airblasted]] by an enemy Pyro, and will not destroy enemy [[Stickybomb Launcher|stickybombs]]. The user can take damage (but not knockback) from their own explosions, so it is necessary to keep a short distance from whatever they are shooting at. This is assisted by the weapon's high knockback, preventing enemies from closing the distance between them and the Heavy. The Minigun's damage penalty against [[Sentry Gun|Sentry Guns]] does not apply to the Anti-Aircraft Cannon. | Compared to the stock [[Minigun]], the Anti-Aircraft Cannon has a much slower firing rate, less ammo, and a limited effective range. However, it fires high-damage hitscan bullets that explode when colliding with a surface or a player, or after 900 Hammer Units, dealing splash damage to all enemies in its wake. Despite being hitscan, the bullets still have a 6.5x6.5x6.5 Hammer Unit collision hull, meaning they cannot fit through very small gaps or shoot around tight corners, and can hit enemies even if the user's crosshair is slightly off of them. This also means that the bullets cannot be [[Flame Thrower|airblasted]] by an enemy Pyro, and will not destroy enemy [[Stickybomb Launcher|stickybombs]]. The user can take damage (but not knockback) from their own explosions, so it is necessary to keep a short distance from whatever they are shooting at. This is assisted by the weapon's high knockback, preventing enemies from closing the distance between them and the Heavy. The Minigun's damage penalty against [[Sentry Gun|Sentry Guns]] does not apply to the Anti-Aircraft Cannon. | ||
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| taunt = Cradle | | taunt = Cradle | ||
| damage-column = true | | damage-column = true | ||
| maximum-ramp-up = | | maximum-ramp-up = 90 | ||
| maximum-ramp-up-percentage = 150% | | maximum-ramp-up-percentage = 150% | ||
| base-damage = | | base-damage = 60 | ||
| base-damage-percentage = 100% | | base-damage-percentage = 100% | ||
| maximum-fall-off = | | maximum-fall-off = 46 | ||
| maximum-fall-off-percentage = 76. | | maximum-fall-off-percentage = 76.4% | ||
| critical = | | critical = 180 | ||
| mini-crit = | | mini-crit = 81 | ||
| mini-crit-ramp-up = | | mini-crit-ramp-up = 122 | ||
| bullet-count = 1 | | bullet-count = 1 | ||
| splash-column = true | | splash-column = true | ||
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* Updated the Anti-Aircraft Cannon: | * Updated the Anti-Aircraft Cannon: | ||
** Updated the model and textures (SamDum) | ** Updated the model and textures (SamDum) | ||
'''[[2.1.5]]''' | |||
*Increased base damage back to 60 (from 58) | |||
*Increased damage against buildings to 70 (from 58) | |||
*Fixed bullets colliding with certain projectiles | |||
}} | }} | ||
== Gallery == | |||
<gallery> | |||
File:Backpack_Anti-Aircraft_Cannon_v1.png|Pre-2.1.3 model and backpack icon by Wendy | |||
File:Killicon aa cannon v1.png|Pre-2.1.3 kill icon | |||
</gallery> | |||
== Trivia == | == Trivia == | ||
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* Although the Anti-Aircraft Cannon's model was overhauled in 2.1.3, the original model released with the Fight or Flight update can still be seen in the promotional art produced for the update pages, and on the achievement icons for Duck Season, Policy of Containment, and Red Scare. In the game files, a vtf file remains of an ao bake texture from an older version of the model. | * Although the Anti-Aircraft Cannon's model was overhauled in 2.1.3, the original model released with the Fight or Flight update can still be seen in the promotional art produced for the update pages, and on the achievement icons for Duck Season, Policy of Containment, and Red Scare. In the game files, a vtf file remains of an ao bake texture from an older version of the model. | ||
== | == Comparisons from ''Team Fortress 2'' == | ||
* The weapon's 40 ammo capacity and its slow, single-shot firing rate may be inspired by Pyro's [[tf:Dragon's Fury|Dragon's Fury]]. Both weapons offer different playstyles from their stock counterparts which have high damage per second. | |||
[[ | |||
{{nav allweapons}} | {{nav allweapons}} |
Latest revision as of 20:08, 18 June 2024
Anti-Aircraft Cannon | |
---|---|
Kill Icons | |
Basic Information | |
Used by | Heavy |
Slot | Primary |
Ammo | |
Ammo loaded | 40 |
Reload type | No Reload |
Loadout Stats | |
Anti-Aircraft Cannon Anti-Aircraft Cannon Fires explosive shells Mini-crits airborne enemies on direct hit -33% explosion splash damage Weapon has limited range
"Which piece of you should Heavy send home to momma?" |
Anti-Aircraft Cannon publicity blurbInstead of bullets, this thumping old beast shoots short-range explosive rounds, so fast you can't see them—or airblast them—in flight. They'll detonate when they hit a surface, but they'll also detonate at a fixed range, dealing midair splash damage that's tough to avoid. (We've reassured Heavy that flak cannon explosive rounds are a lot like bullets.)
The Anti-Aircraft Cannon, commonly referred to as the A.A. Cannon, is a primary weapon for Heavy, added in the Fight or Flight update. It resembles an anti-aircraft cannon, scaled down so as to be carried by a person.
Compared to the stock Minigun, the Anti-Aircraft Cannon has a much slower firing rate, less ammo, and a limited effective range. However, it fires high-damage hitscan bullets that explode when colliding with a surface or a player, or after 900 Hammer Units, dealing splash damage to all enemies in its wake. Despite being hitscan, the bullets still have a 6.5x6.5x6.5 Hammer Unit collision hull, meaning they cannot fit through very small gaps or shoot around tight corners, and can hit enemies even if the user's crosshair is slightly off of them. This also means that the bullets cannot be airblasted by an enemy Pyro, and will not destroy enemy stickybombs. The user can take damage (but not knockback) from their own explosions, so it is necessary to keep a short distance from whatever they are shooting at. This is assisted by the weapon's high knockback, preventing enemies from closing the distance between them and the Heavy. The Minigun's damage penalty against Sentry Guns does not apply to the Anti-Aircraft Cannon.
In addition, the Anti-Aircraft Cannon will mini-crit enemies who are 128 Hammer Units above the ground, and will mini-crit enemies who are explosive jumping or using a Jump Pad from any distance. The weapon's high knockback means that enemies can be juggled in the air, allowing for multiple mini-crits on an airborne enemy.
Properties
Properties | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Explosive | |
Ranged or Melee? | Ranged | |
Taunt | Cradle | |
Damage | ||
Maximum ramp-up | 150% | 90 |
Base damage | 100% | 60 |
Maximum fall-off | 76.4% | 46 |
Critical | 180 | |
Mini-crit | 81 | |
Mini-crit (ramp-up) | 122 | |
Bullet count | 1 | |
Splash | ||
Minimum splash | 33% | 90 HU |
Damage reduction | 1% / 0.9 HU | |
Self-damage | 44-86 | |
Ammo | ||
Loaded | 40 | |
Function Times | ||
Attack interval | 0.55 s | |
Windup time | 1 s | |
Winddown time | 0.5 s | |
All values are approximate. |
Related Achievements
Update history
- Added the Anti-Aircraft Cannon
- Reduced blast radius from 110HU to 90HU wide
- Reduced damage from 60 to 55
- Overhauled sounds
- Reduced bullet hull size to 6.5HU (from 10HU)
- Increased base damage to 58 (from 55)
- Fixed the Heavy's voicelines and expressions not playing while revved and firing
- Overhauled weapon model
- Improved responsiveness when switching between revving states, especially noticeable when tapfiring on high ping
- Implemented lag compensation to the delayed explosion
- Overhauled killfeed icon
- Updated the Anti-Aircraft Cannon:
- Updated the model and textures (SamDum)
- Increased base damage back to 60 (from 58)
- Increased damage against buildings to 70 (from 58)
- Fixed bullets colliding with certain projectiles
Gallery
Trivia
- Part of the publicity blurb for the Anti-Aircraft Cannon says "Shoot for the moon!". This is part of the quote "Shoot for the moon. Even if you miss, you'll land among the stars". It is commonly attributed to Norman Vincent Peale, who was inspired by the Space Race.
- Although the Anti-Aircraft Cannon's model was overhauled in 2.1.3, the original model released with the Fight or Flight update can still be seen in the promotional art produced for the update pages, and on the achievement icons for Duck Season, Policy of Containment, and Red Scare. In the game files, a vtf file remains of an ao bake texture from an older version of the model.
Comparisons from Team Fortress 2
- The weapon's 40 ammo capacity and its slow, single-shot firing rate may be inspired by Pyro's Dragon's Fury. Both weapons offer different playstyles from their stock counterparts which have high damage per second.
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |